unleashed-firmware/applications/main/ibutton/ibutton.c
Georgii Surkov 806428efeb
[FL-3070] iButton system and app refactoring (#2388)
* Add 1-wire thermometer example app stub
* Working 1-wire thermometer app
* Refactor app to use threads
* Clean up code, add comments
* Add CRC checking
* Increase update period
* Fix error in fbt
* Revert the old update period
* Use settable pin in onewire_host
* Use settable pin for onewire_slave
* Clear EXTI flag after callback, make private methods static in onewire_slave
* Do not hardcode GPIO pin number
* Remove iButton hal from furi_hal_rfid
* Remove most of furi_hal_ibutton
* Add some of furi_hal_ibutton back
* Slightly neater code
* Update CODEOWNERS
* Add furi_hal_gpio_get_ext_pin_number
* Create README.md
* Temporary get Metakom and Cyfral keys out of the way
* Better enum name
* Syncing work, does not compile
* Syncing work, now compiles
* Working read impl for DS1990 and DS1992
* Add the ability to display extended key data
* Get rid of DialogEx
* Add save and load API
* Better iButtonKey encapsulation
* Fix crash
* Load key code boilerplate
* More load key code boilerplate
* Minor code cleanup
* Implement loading and saving DS1990 keys
* Implement the Info scene
* Implement loading & saving for DS1992
* Implement read error scene stub
* Implement delete confirmation screen
* Better error messages (protocol-dependent)
* Minor old code cleanup
* Remove iButtonDevice, add command callback to iButtonSlave
* Implement draft emulation for DS1990
* Better emulation for DS1990
* Initial emulation implementation for DS1992
* Better common command definitions
* Use common submenu callback, add protocol list
* Improve ViewData screen
* Improve scene_add_type
* Add stubs for write functionality
* Improve naming consistency
* Implement writing a DS1992 onto another one
* Improve DS1992 write code
* Improve DS1992 write code once more
* Prepare write_blank for DS1990, delete ibutton_writer
* Implement writing DS1990 onto blanks
* Fix reading DS1990
* Partially implement writing DS1992 onto blanks
* Implement GUI for writing keys
* Implement GUI for emulating keys
* Reduce memory usage for pretty_format
* Automatically truncate data more than 256 bytes
* Initial implementation of DS1996 (not tested)
* Fix crash due to missing virtual function
* Improve emulation code
* Improve DS1992 emulation code
* Correct return value for onewire_slave_send
* Correct return value for onewire_slave_receive
* Implement emulation for DS1992 & DS1996
* Better constant names
* Simplify & optimise the emulation code
* Remove duplicate code
* Add skip rom command emulation
* Show loading animation for large keys
* Implement manual adding & editing of keys
* Use buffered file streams to speed up saving & loading
* Reset key name before adding a new one
* Sync a buffered file stream before saving
* Use the DSGeneric protocol as a fallback option
* Implement emulation via RPC
* Refactor iButton code in preparation for comparator keys
* Refactor iButton code in preparation for comparator keys once more
* Make some functions static
* Make protocols not rely on one_wire classes
* Improve ProtocolDict usage
* Improve ProtocolDict usage more
* Implement reading Metakom & Cyfral keys
* Rename some files
* Better file structure
* Implement a unified interface for misc protocols
* Implement a unified interface for dallas protocols
* Concrete types for Dallas protocols
* Implement a unified interface for all key types
* Improved type naming
* Improved private types
* Proper types in protocol definitions
* Implement emulation for Cyfral & Metakom keys
* Implement save&load for Metakom & Cyfral keys
* Better type names
* Rename files, better names
* Allocate iButtonProtocols like a normal class
* Reset the key each time the start scene is selected
* Improve comments and constants
* Add ibutton_protocols to SDK headers
* Add ibutton_key to SDK headers
* Add ibutton_key to SDK headers
* Implement reading via cli
* Implement emulation via cli
* Implement writing Dallas blanks via cli
* Correctly revert the editing if cancelled by the user
* Correct committing mishap
* Elide the long text on the info screen
* Change key name for data in Misc keys
* Update iButtonFileFormat.md
* Remember the key's folder
* Save menu position in ReadKeyMenu and SavedKeyMenu
* Correct use of preselected path in file browser

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2023-03-02 22:23:33 +09:00

307 lines
10 KiB
C

#include "ibutton_i.h"
#include <toolbox/path.h>
#include <dolphin/dolphin.h>
#define TAG "iButtonApp"
static const NotificationSequence sequence_blink_set_yellow = {
&message_blink_set_color_yellow,
NULL,
};
static const NotificationSequence sequence_blink_set_magenta = {
&message_blink_set_color_magenta,
NULL,
};
static const NotificationSequence* ibutton_notification_sequences[] = {
&sequence_error,
&sequence_success,
&sequence_blink_start_cyan,
&sequence_blink_start_magenta,
&sequence_blink_set_yellow,
&sequence_blink_set_magenta,
&sequence_set_red_255,
&sequence_reset_red,
&sequence_set_green_255,
&sequence_reset_green,
&sequence_blink_stop,
};
static void ibutton_make_app_folder(iButton* ibutton) {
Storage* storage = furi_record_open(RECORD_STORAGE);
if(!storage_simply_mkdir(storage, IBUTTON_APP_FOLDER)) {
dialog_message_show_storage_error(ibutton->dialogs, "Cannot create\napp folder");
}
furi_record_close(RECORD_STORAGE);
}
static void ibutton_rpc_command_callback(RpcAppSystemEvent event, void* context) {
furi_assert(context);
iButton* ibutton = context;
if(event == RpcAppEventSessionClose) {
view_dispatcher_send_custom_event(
ibutton->view_dispatcher, iButtonCustomEventRpcSessionClose);
rpc_system_app_set_callback(ibutton->rpc, NULL, NULL);
ibutton->rpc = NULL;
} else if(event == RpcAppEventAppExit) {
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventRpcExit);
} else if(event == RpcAppEventLoadFile) {
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventRpcLoad);
} else {
rpc_system_app_confirm(ibutton->rpc, event, false);
}
}
bool ibutton_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
iButton* ibutton = context;
return scene_manager_handle_custom_event(ibutton->scene_manager, event);
}
bool ibutton_back_event_callback(void* context) {
furi_assert(context);
iButton* ibutton = context;
return scene_manager_handle_back_event(ibutton->scene_manager);
}
void ibutton_tick_event_callback(void* context) {
furi_assert(context);
iButton* ibutton = context;
scene_manager_handle_tick_event(ibutton->scene_manager);
}
iButton* ibutton_alloc() {
iButton* ibutton = malloc(sizeof(iButton));
ibutton->file_path = furi_string_alloc();
ibutton->scene_manager = scene_manager_alloc(&ibutton_scene_handlers, ibutton);
ibutton->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_enable_queue(ibutton->view_dispatcher);
view_dispatcher_set_event_callback_context(ibutton->view_dispatcher, ibutton);
view_dispatcher_set_custom_event_callback(
ibutton->view_dispatcher, ibutton_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
ibutton->view_dispatcher, ibutton_back_event_callback);
view_dispatcher_set_tick_event_callback(
ibutton->view_dispatcher, ibutton_tick_event_callback, 100);
ibutton->gui = furi_record_open(RECORD_GUI);
ibutton->dialogs = furi_record_open(RECORD_DIALOGS);
ibutton->notifications = furi_record_open(RECORD_NOTIFICATION);
ibutton->protocols = ibutton_protocols_alloc();
ibutton->key = ibutton_key_alloc(ibutton_protocols_get_max_data_size(ibutton->protocols));
ibutton->worker = ibutton_worker_alloc(ibutton->protocols);
ibutton_worker_start_thread(ibutton->worker);
ibutton->submenu = submenu_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewSubmenu, submenu_get_view(ibutton->submenu));
ibutton->byte_input = byte_input_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewByteInput, byte_input_get_view(ibutton->byte_input));
ibutton->text_input = text_input_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewTextInput, text_input_get_view(ibutton->text_input));
ibutton->popup = popup_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewPopup, popup_get_view(ibutton->popup));
ibutton->widget = widget_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewWidget, widget_get_view(ibutton->widget));
ibutton->loading = loading_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewLoading, loading_get_view(ibutton->loading));
return ibutton;
}
void ibutton_free(iButton* ibutton) {
furi_assert(ibutton);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewLoading);
loading_free(ibutton->loading);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewWidget);
widget_free(ibutton->widget);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewPopup);
popup_free(ibutton->popup);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewTextInput);
text_input_free(ibutton->text_input);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewByteInput);
byte_input_free(ibutton->byte_input);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewSubmenu);
submenu_free(ibutton->submenu);
view_dispatcher_free(ibutton->view_dispatcher);
scene_manager_free(ibutton->scene_manager);
furi_record_close(RECORD_NOTIFICATION);
ibutton->notifications = NULL;
furi_record_close(RECORD_DIALOGS);
ibutton->dialogs = NULL;
furi_record_close(RECORD_GUI);
ibutton->gui = NULL;
ibutton_worker_stop_thread(ibutton->worker);
ibutton_worker_free(ibutton->worker);
ibutton_key_free(ibutton->key);
ibutton_protocols_free(ibutton->protocols);
furi_string_free(ibutton->file_path);
free(ibutton);
}
bool ibutton_load_key(iButton* ibutton) {
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewLoading);
const bool success = ibutton_protocols_load(
ibutton->protocols, ibutton->key, furi_string_get_cstr(ibutton->file_path));
if(!success) {
dialog_message_show_storage_error(ibutton->dialogs, "Cannot load\nkey file");
} else {
FuriString* tmp = furi_string_alloc();
path_extract_filename(ibutton->file_path, tmp, true);
strncpy(ibutton->key_name, furi_string_get_cstr(tmp), IBUTTON_KEY_NAME_SIZE);
furi_string_free(tmp);
}
return success;
}
bool ibutton_select_and_load_key(iButton* ibutton) {
DialogsFileBrowserOptions browser_options;
dialog_file_browser_set_basic_options(&browser_options, IBUTTON_APP_EXTENSION, &I_ibutt_10px);
browser_options.base_path = IBUTTON_APP_FOLDER;
if(furi_string_empty(ibutton->file_path)) {
furi_string_set(ibutton->file_path, browser_options.base_path);
}
return dialog_file_browser_show(
ibutton->dialogs, ibutton->file_path, ibutton->file_path, &browser_options) &&
ibutton_load_key(ibutton);
}
bool ibutton_save_key(iButton* ibutton) {
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewLoading);
ibutton_make_app_folder(ibutton);
iButtonKey* key = ibutton->key;
const bool success =
ibutton_protocols_save(ibutton->protocols, key, furi_string_get_cstr(ibutton->file_path));
if(!success) {
dialog_message_show_storage_error(ibutton->dialogs, "Cannot save\nkey file");
}
return success;
}
bool ibutton_delete_key(iButton* ibutton) {
bool result = false;
Storage* storage = furi_record_open(RECORD_STORAGE);
result = storage_simply_remove(storage, furi_string_get_cstr(ibutton->file_path));
furi_record_close(RECORD_STORAGE);
ibutton_reset_key(ibutton);
return result;
}
void ibutton_reset_key(iButton* ibutton) {
memset(ibutton->key_name, 0, IBUTTON_KEY_NAME_SIZE + 1);
furi_string_reset(ibutton->file_path);
ibutton_key_reset(ibutton->key);
}
void ibutton_notification_message(iButton* ibutton, uint32_t message) {
furi_assert(message < sizeof(ibutton_notification_sequences) / sizeof(NotificationSequence*));
notification_message(ibutton->notifications, ibutton_notification_sequences[message]);
}
void ibutton_submenu_callback(void* context, uint32_t index) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
}
void ibutton_widget_callback(GuiButtonType result, InputType type, void* context) {
iButton* ibutton = context;
if(type == InputTypeShort) {
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
}
}
int32_t ibutton_app(void* arg) {
iButton* ibutton = ibutton_alloc();
ibutton_make_app_folder(ibutton);
bool key_loaded = false;
if((arg != NULL) && (strlen(arg) != 0)) {
if(sscanf(arg, "RPC %lX", (uint32_t*)&ibutton->rpc) == 1) {
FURI_LOG_D(TAG, "Running in RPC mode");
rpc_system_app_set_callback(ibutton->rpc, ibutton_rpc_command_callback, ibutton);
rpc_system_app_send_started(ibutton->rpc);
} else {
furi_string_set(ibutton->file_path, (const char*)arg);
key_loaded = ibutton_load_key(ibutton);
}
}
if(ibutton->rpc != NULL) {
view_dispatcher_attach_to_gui(
ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeDesktop);
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRpc);
DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
} else {
view_dispatcher_attach_to_gui(
ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeFullscreen);
if(key_loaded) { //-V547
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
} else {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneStart);
}
}
view_dispatcher_run(ibutton->view_dispatcher);
if(ibutton->rpc) {
rpc_system_app_set_callback(ibutton->rpc, NULL, NULL);
rpc_system_app_send_exited(ibutton->rpc);
}
ibutton_free(ibutton);
return 0;
}