unleashed-firmware/applications/storage_settings/storage_settings.c

75 lines
2.4 KiB
C

#include "storage_settings.h"
static bool storage_settings_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
StorageSettings* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool storage_settings_back_event_callback(void* context) {
furi_assert(context);
StorageSettings* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static StorageSettings* storage_settings_alloc() {
StorageSettings* app = malloc(sizeof(StorageSettings));
app->gui = furi_record_open("gui");
app->fs_api = furi_record_open("storage");
app->notification = furi_record_open("notification");
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&storage_settings_scene_handlers, app);
string_init(app->text_string);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, storage_settings_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, storage_settings_back_event_callback);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, StorageSettingsViewSubmenu, submenu_get_view(app->submenu));
app->dialog_ex = dialog_ex_alloc();
view_dispatcher_add_view(
app->view_dispatcher, StorageSettingsViewDialogEx, dialog_ex_get_view(app->dialog_ex));
scene_manager_next_scene(app->scene_manager, StorageSettingsStart);
return app;
}
static void storage_settings_free(StorageSettings* app) {
view_dispatcher_remove_view(app->view_dispatcher, StorageSettingsViewSubmenu);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, StorageSettingsViewDialogEx);
dialog_ex_free(app->dialog_ex);
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
furi_record_close("gui");
furi_record_close("storage");
furi_record_close("notification");
string_clear(app->text_string);
free(app);
}
int32_t storage_settings_app(void* p) {
StorageSettings* app = storage_settings_alloc();
view_dispatcher_run(app->view_dispatcher);
storage_settings_free(app);
return 0;
}