unleashed-firmware/applications/subghz/scenes/subghz_scene_frequency_analyzer.c
Skorpionm 3164184bbc
[FL-2230] SubGhz: protocol API refactoring (#969)
* SubGhz: protocols library refactoring
* SubGhz: new architecture and refactoring
* SubGhz: simplify protocol structure, remove unused types
* SubGhz: rename Subghz to SubGhz
* SubGhz: add environment concept

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
2022-03-03 12:48:56 +03:00

27 lines
939 B
C

#include "../subghz_i.h"
#include "../views/subghz_frequency_analyzer.h"
#include <dolphin/dolphin.h>
void subghz_scene_frequency_analyzer_callback(SubGhzCustomEvent event, void* context) {
furi_assert(context);
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, event);
}
void subghz_scene_frequency_analyzer_on_enter(void* context) {
SubGhz* subghz = context;
DOLPHIN_DEED(DolphinDeedSubGhzFrequencyAnalyzer);
subghz_frequency_analyzer_set_callback(
subghz->subghz_frequency_analyzer, subghz_scene_frequency_analyzer_callback, subghz);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdFrequencyAnalyzer);
}
bool subghz_scene_frequency_analyzer_on_event(void* context, SceneManagerEvent event) {
//SubGhz* subghz = context;
return false;
}
void subghz_scene_frequency_analyzer_on_exit(void* context) {
// SubGhz* subghz = context;
}