unleashed-firmware/applications/u2f/scenes/u2f_scene.h
Nikolay Minaylov 9e62f08e4d
[FL-1958] U2F prototype (#879)
* U2F implementation prototype
* U2F data encryption and store, user confirmation request
* remove debug prints
* fix notification bug in chrome
* split u2f_alloc into u2f_init and u2f_alloc
* typo fix, furi-hal-trng -> furi-hal-random
* rand/srand redefinition
* SubGhz: a little bit of Dante.
* u2f_data naming fix

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-12-22 23:04:08 +03:00

30 lines
859 B
C

#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) U2fScene##id,
typedef enum {
#include "u2f_scene_config.h"
U2fSceneNum,
} U2fScene;
#undef ADD_SCENE
extern const SceneManagerHandlers u2f_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "u2f_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "u2f_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "u2f_scene_config.h"
#undef ADD_SCENE