unleashed-firmware/applications/main/infrared/scenes/infrared_scene_learn_done.c
Georgii Surkov f11df49468
[FL-2828] Dolphin score update take 2 (#1929)
* Move DolphinDeedNfcRead
* Move DolphinDeedNfcReadSuccess
* Move DolphinDeedNfcSave
* Move DolphinDeedNfcDetectReader
* Move DolphinDeedNfcEmulate
* Count DolphinDeedNfcEmulate when launched from file browser
* Implement most of the score accounting for NFC
* Fully update Nfc icounter handling
* Move DolphinDeedSubGhzFrequencyAnalyzer
* Update the rest of icounter in SubGHz
* Adjust SubGHz icounter handling
* Adjust LFRFID icounter handling
* Adjust Infrared icounter handling
* Don't count renaming RFID tags as saving
* Don't count renaming SubGHz signals as saving
* Don't count renaming NFC tags as saving
* Adjust iButton icounter handling
* Minor code refactoring
* Correct formatting
* Account for emulating iButton keys from file manager/rpc

Co-authored-by: あく <alleteam@gmail.com>
2022-10-28 16:18:41 +09:00

45 lines
1.4 KiB
C

#include "../infrared_i.h"
void infrared_scene_learn_done_on_enter(void* context) {
Infrared* infrared = context;
Popup* popup = infrared->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
if(infrared->app_state.is_learning_new_remote) {
popup_set_header(popup, "New remote\ncreated!", 0, 0, AlignLeft, AlignTop);
} else {
popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
}
popup_set_callback(popup, infrared_popup_closed_callback);
popup_set_context(popup, context);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
}
bool infrared_scene_learn_done_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InfraredCustomEventTypePopupClosed) {
if(!scene_manager_search_and_switch_to_previous_scene(
infrared->scene_manager, InfraredSceneRemote)) {
scene_manager_next_scene(infrared->scene_manager, InfraredSceneRemote);
}
consumed = true;
}
}
return consumed;
}
void infrared_scene_learn_done_on_exit(void* context) {
Infrared* infrared = context;
infrared->app_state.is_learning_new_remote = false;
popup_set_header(infrared->popup, NULL, 0, 0, AlignLeft, AlignTop);
}