unleashed-firmware/applications/u2f/scenes/u2f_scene.c
Nikolay Minaylov 9e62f08e4d
[FL-1958] U2F prototype (#879)
* U2F implementation prototype
* U2F data encryption and store, user confirmation request
* remove debug prints
* fix notification bug in chrome
* split u2f_alloc into u2f_init and u2f_alloc
* typo fix, furi-hal-trng -> furi-hal-random
* rand/srand redefinition
* SubGhz: a little bit of Dante.
* u2f_data naming fix

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-12-22 23:04:08 +03:00

31 lines
1012 B
C

#include "u2f_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const u2f_scene_on_enter_handlers[])(void*) = {
#include "u2f_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const u2f_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "u2f_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const u2f_scene_on_exit_handlers[])(void* context) = {
#include "u2f_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers u2f_scene_handlers = {
.on_enter_handlers = u2f_scene_on_enter_handlers,
.on_event_handlers = u2f_scene_on_event_handlers,
.on_exit_handlers = u2f_scene_on_exit_handlers,
.scene_num = U2fSceneNum,
};