unleashed-firmware/applications/dolphin/dolphin_state.h
its your bedtime 51d726c2d7
[FL-1149] Dolphin: stage 3 (#422)
* dolphin scenes refactoring & restructuring phase 1
* Passport app: mood and level display, opens from main menu and dolphin scenes. Dolphin scenes: minor refactoring (WIP)
* dolphin scene app restruct
* use gui defines for screen size
* mv passport to dolphin dir

Co-authored-by: あく <alleteam@gmail.com>
2021-04-26 15:19:14 +03:00

59 lines
1.4 KiB
C

#pragma once
#include "dolphin_deed.h"
#include <stdbool.h>
#include <stdint.h>
#define DOLPHIN_DATA_PAGE 0xC0
#define DOLPHIN_DATA_HEADER_ADDRESS 0x080C0000U
#define DOLPHIN_DATA_DATA_ADDRESS (DOLPHIN_DATA_HEADER_ADDRESS + sizeof(DolphinDataHeader))
#define DOLPHIN_DATA_HEADER_MAGIC 0xD0
#define DOLPHIN_DATA_HEADER_VERSION 0x01
#define DOLPHIN_LVL_THRESHOLD 20.0f
typedef struct {
uint8_t magic;
uint8_t version;
uint8_t checksum;
uint8_t flags;
uint32_t timestamp;
} DolphinDataHeader;
typedef struct {
uint32_t limit_ibutton;
uint32_t limit_nfc;
uint32_t limit_ir;
uint32_t limit_rfid;
uint32_t flags;
uint32_t icounter;
uint32_t butthurt;
} DolphinData;
struct DolphinState {
DolphinData data;
};
typedef struct DolphinState DolphinState;
DolphinState* dolphin_state_alloc();
void dolphin_state_free(DolphinState* dolphin_state);
bool dolphin_state_save(DolphinState* dolphin_state);
bool dolphin_state_load(DolphinState* dolphin_state);
void dolphin_state_clear(DolphinState* dolphin_state);
void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state);
uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state);
uint32_t dolphin_state_get_level(DolphinState* dolphin_state);
uint32_t dolphin_state_xp_to_levelup(DolphinState* dolphin_state, uint32_t level, bool remaining);