unleashed-firmware/assets
2021-12-01 02:53:53 +03:00
..
compiled [FL-2051] BadUSB: new GUI (#844) 2021-11-26 16:53:51 +03:00
icons [FL-2051] BadUSB: new GUI (#844) 2021-11-26 16:53:51 +03:00
protobuf@060aead10b RPC: Add data field to ping request & response (#836) 2021-11-23 11:30:54 +03:00
resources SubGhz: fix GUI ReadRAW and add new man (#843) 2021-11-26 17:01:03 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk [FL-1792] RPC service (#698) 2021-10-12 14:48:34 +03:00
Makefile [FL-1721] Bluetooth refactoring (#747) 2021-10-12 19:41:42 +03:00
ReadMe.md Fix typos (#857) 2021-12-01 02:53:53 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.