unleashed-firmware/applications/gui/view_dispatcher_i.h
あく e3c7201a20
Furi: core refactoring and CMSIS removal part 2 (#1410)
* Furi: rename and move core
* Furi: drop CMSIS_OS header and unused api, partially refactor and cleanup the rest
* Furi: CMSIS_OS drop and refactoring.
* Furi: refactoring, remove cmsis legacy
* Furi: fix incorrect assert on queue deallocation, cleanup timer
* Furi: improve delay api, get rid of floats
* hal: dropped furi_hal_crc
* Furi: move DWT based delay to cortex HAL
* Furi: update core documentation

Co-authored-by: hedger <hedger@nanode.su>
2022-07-20 13:56:33 +03:00

69 lines
1.7 KiB
C

/**
* @file view_dispatcher_i.h
* GUI: ViewDispatcher API
*/
#pragma once
#include <furi.h>
#include <m-dict.h>
#include "view_dispatcher.h"
#include "view_i.h"
#include "gui_i.h"
DICT_DEF2(ViewDict, uint32_t, M_DEFAULT_OPLIST, View*, M_PTR_OPLIST)
struct ViewDispatcher {
FuriMessageQueue* queue;
Gui* gui;
ViewPort* view_port;
ViewDict_t views;
View* current_view;
View* ongoing_input_view;
uint8_t ongoing_input;
ViewDispatcherCustomEventCallback custom_event_callback;
ViewDispatcherNavigationEventCallback navigation_event_callback;
ViewDispatcherTickEventCallback tick_event_callback;
uint32_t tick_period;
void* event_context;
};
typedef enum {
ViewDispatcherMessageTypeInput,
ViewDispatcherMessageTypeCustomEvent,
ViewDispatcherMessageTypeStop,
} ViewDispatcherMessageType;
typedef struct {
ViewDispatcherMessageType type;
union {
InputEvent input;
uint32_t custom_event;
};
} ViewDispatcherMessage;
/** ViewPort Draw Callback */
void view_dispatcher_draw_callback(Canvas* canvas, void* context);
/** ViewPort Input Callback */
void view_dispatcher_input_callback(InputEvent* event, void* context);
/** Input handler */
void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event);
/** Tick handler */
void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher);
/** Custom event handler */
void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
/** Set current view, dispatches view enter and exit */
void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view);
/** ViewDispatcher update event */
void view_dispatcher_update(View* view, void* context);