mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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224d0aefe4
* First part of multitarget porting * Delete firmware/targets/f7/Inc directory * Delete firmware/targets/f7/Src directory * gpio: cli fixes; about: using version from HAL * sdk: path fixes * gui: include fixes * applications: more include fixes * gpio: ported to new apis * hal: introduced furi_hal_target_hw.h; libs: added one_wire * hal: f18 target * github: also build f18 by default * typo fix * fbt: removed extra checks on app list * api: explicitly bundling select mlib headers with sdk * hal: f18: changed INPUT_DEBOUNCE_TICKS to match f7 * cleaned up commented out code * docs: added info on hw targets * docs: targets: formatting fixes * f18: fixed link error * f18: fixed API version to match f7 * docs: hardware: minor wording fixes * faploader: added fw target check * docs: typo fixes * github: not building komi target by default * fbt: support for `targets` field for built-in apps * github: reworked build flow to exclude app_set; fbt: removed komi-specific appset; added additional target buildset check * github: fixed build; nfc: fixed pvs warnings * attempt to fix target id * f7, f18: removed certain HAL function from public API * apps: debug: enabled bt_debug_app for f18 * Targets: backport input pins configuration routine from F7 to F18 Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
409 lines
12 KiB
C
409 lines
12 KiB
C
#include "button_menu.h"
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#include <gui/canvas.h>
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#include <gui/elements.h>
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#include <input/input.h>
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#include <furi.h>
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#include <assets_icons.h>
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#include <stdint.h>
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#include <m-array.h>
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#define ITEM_FIRST_OFFSET 17
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#define ITEM_NEXT_OFFSET 4
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#define ITEM_HEIGHT 14
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#define ITEM_WIDTH 64
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#define BUTTONS_PER_SCREEN 6
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struct ButtonMenuItem {
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const char* label;
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int32_t index;
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ButtonMenuItemCallback callback;
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ButtonMenuItemType type;
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void* callback_context;
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};
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ARRAY_DEF(ButtonMenuItemArray, ButtonMenuItem, M_POD_OPLIST);
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struct ButtonMenu {
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View* view;
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bool freeze_input;
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};
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typedef struct {
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ButtonMenuItemArray_t items;
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size_t position;
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const char* header;
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} ButtonMenuModel;
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static void button_menu_draw_control_button(
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Canvas* canvas,
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uint8_t item_position,
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const char* text,
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bool selected) {
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furi_assert(canvas);
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furi_assert(text);
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uint8_t item_x = 0;
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uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
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canvas_set_color(canvas, ColorBlack);
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if(selected) {
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elements_slightly_rounded_box(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT);
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canvas_set_color(canvas, ColorWhite);
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}
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canvas_draw_str_aligned(
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canvas,
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item_x + (ITEM_WIDTH / 2),
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item_y + (ITEM_HEIGHT / 2),
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AlignCenter,
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AlignCenter,
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text);
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}
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static void button_menu_draw_common_button(
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Canvas* canvas,
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uint8_t item_position,
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const char* text,
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bool selected) {
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furi_assert(canvas);
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furi_assert(text);
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uint8_t item_x = 0;
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uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
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canvas_set_color(canvas, ColorBlack);
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if(selected) {
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canvas_draw_rbox(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
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canvas_set_color(canvas, ColorWhite);
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} else {
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canvas_draw_rframe(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
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}
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FuriString* disp_str;
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disp_str = furi_string_alloc_set(text);
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elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
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canvas_draw_str_aligned(
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canvas,
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item_x + (ITEM_WIDTH / 2),
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item_y + (ITEM_HEIGHT / 2),
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AlignCenter,
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AlignCenter,
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furi_string_get_cstr(disp_str));
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furi_string_free(disp_str);
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}
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static void button_menu_view_draw_callback(Canvas* canvas, void* _model) {
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furi_assert(canvas);
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furi_assert(_model);
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ButtonMenuModel* model = (ButtonMenuModel*)_model;
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canvas_set_font(canvas, FontSecondary);
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const size_t active_screen = model->position / BUTTONS_PER_SCREEN;
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const size_t items_size = ButtonMenuItemArray_size(model->items);
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const size_t max_screen = items_size ? (items_size - 1) / BUTTONS_PER_SCREEN : 0;
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if(active_screen > 0) {
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canvas_draw_icon(canvas, 28, 1, &I_InfraredArrowUp_4x8);
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}
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if(max_screen > active_screen) {
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canvas_draw_icon(canvas, 28, 123, &I_InfraredArrowDown_4x8);
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}
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if(model->header) {
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FuriString* disp_str;
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disp_str = furi_string_alloc_set(model->header);
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elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
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canvas_draw_str_aligned(
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canvas, 32, 10, AlignCenter, AlignCenter, furi_string_get_cstr(disp_str));
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furi_string_free(disp_str);
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}
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size_t item_position = 0;
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ButtonMenuItemArray_it_t it;
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for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
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ButtonMenuItemArray_next(it), ++item_position) {
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if(active_screen == (item_position / BUTTONS_PER_SCREEN)) {
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if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeControl) {
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button_menu_draw_control_button(
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canvas,
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item_position % BUTTONS_PER_SCREEN,
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ButtonMenuItemArray_cref(it)->label,
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(item_position == model->position));
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} else if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeCommon) {
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button_menu_draw_common_button(
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canvas,
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item_position % BUTTONS_PER_SCREEN,
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ButtonMenuItemArray_cref(it)->label,
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(item_position == model->position));
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}
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}
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}
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}
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static void button_menu_process_up(ButtonMenu* button_menu) {
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furi_assert(button_menu);
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with_view_model(
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button_menu->view,
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ButtonMenuModel * model,
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{
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if(model->position > 0) {
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model->position--;
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} else {
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model->position = ButtonMenuItemArray_size(model->items) - 1;
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}
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},
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true);
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}
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static void button_menu_process_down(ButtonMenu* button_menu) {
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furi_assert(button_menu);
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with_view_model(
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button_menu->view,
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ButtonMenuModel * model,
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{
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if(model->position < (ButtonMenuItemArray_size(model->items) - 1)) {
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model->position++;
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} else {
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model->position = 0;
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}
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},
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true);
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}
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static void button_menu_process_right(ButtonMenu* button_menu) {
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furi_assert(button_menu);
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with_view_model(
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button_menu->view,
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ButtonMenuModel * model,
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{
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if(ButtonMenuItemArray_size(model->items) > BUTTONS_PER_SCREEN) {
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size_t position_candidate = model->position + BUTTONS_PER_SCREEN;
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position_candidate -= position_candidate % BUTTONS_PER_SCREEN;
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if(position_candidate < (ButtonMenuItemArray_size(model->items))) {
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model->position = position_candidate;
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} else {
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model->position = 0;
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}
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}
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},
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true);
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}
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static void button_menu_process_left(ButtonMenu* button_menu) {
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furi_assert(button_menu);
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with_view_model(
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button_menu->view,
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ButtonMenuModel * model,
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{
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if(ButtonMenuItemArray_size(model->items) > BUTTONS_PER_SCREEN) {
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size_t position_candidate;
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if(model->position < BUTTONS_PER_SCREEN) {
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position_candidate = (ButtonMenuItemArray_size(model->items) - 1);
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} else {
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position_candidate = model->position - BUTTONS_PER_SCREEN;
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};
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position_candidate -= position_candidate % BUTTONS_PER_SCREEN;
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model->position = position_candidate;
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}
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},
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true);
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}
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static void button_menu_process_ok(ButtonMenu* button_menu, InputType type) {
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furi_assert(button_menu);
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ButtonMenuItem* item = NULL;
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with_view_model(
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button_menu->view,
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ButtonMenuModel * model,
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{
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if(model->position < (ButtonMenuItemArray_size(model->items))) {
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item = ButtonMenuItemArray_get(model->items, model->position);
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}
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},
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false);
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if(item) {
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if(item->type == ButtonMenuItemTypeControl) {
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if(type == InputTypeShort) {
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if(item->callback) {
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item->callback(item->callback_context, item->index, type);
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}
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}
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}
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if(item->type == ButtonMenuItemTypeCommon) {
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if((type == InputTypePress) || (type == InputTypeRelease)) {
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if(item->callback) {
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item->callback(item->callback_context, item->index, type);
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}
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}
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}
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}
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}
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static bool button_menu_view_input_callback(InputEvent* event, void* context) {
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furi_assert(event);
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ButtonMenu* button_menu = context;
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bool consumed = false;
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if(event->key == InputKeyOk) {
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if((event->type == InputTypeRelease) || (event->type == InputTypePress)) {
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consumed = true;
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button_menu->freeze_input = (event->type == InputTypePress);
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button_menu_process_ok(button_menu, event->type);
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} else if(event->type == InputTypeShort) {
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consumed = true;
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button_menu_process_ok(button_menu, event->type);
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}
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}
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if(!button_menu->freeze_input &&
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((event->type == InputTypeRepeat) || (event->type == InputTypeShort))) {
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switch(event->key) {
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case InputKeyUp:
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consumed = true;
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button_menu_process_up(button_menu);
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break;
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case InputKeyDown:
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consumed = true;
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button_menu_process_down(button_menu);
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break;
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case InputKeyRight:
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consumed = true;
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button_menu_process_right(button_menu);
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break;
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case InputKeyLeft:
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consumed = true;
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button_menu_process_left(button_menu);
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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View* button_menu_get_view(ButtonMenu* button_menu) {
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furi_assert(button_menu);
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return button_menu->view;
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}
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void button_menu_reset(ButtonMenu* button_menu) {
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furi_assert(button_menu);
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with_view_model(
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button_menu->view,
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ButtonMenuModel * model,
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{
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ButtonMenuItemArray_reset(model->items);
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model->position = 0;
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model->header = NULL;
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},
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true);
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}
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void button_menu_set_header(ButtonMenu* button_menu, const char* header) {
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furi_assert(button_menu);
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with_view_model(
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button_menu->view, ButtonMenuModel * model, { model->header = header; }, true);
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}
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ButtonMenuItem* button_menu_add_item(
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ButtonMenu* button_menu,
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const char* label,
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int32_t index,
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ButtonMenuItemCallback callback,
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ButtonMenuItemType type,
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void* callback_context) {
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ButtonMenuItem* item = NULL;
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furi_assert(label);
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furi_assert(button_menu);
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with_view_model(
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button_menu->view,
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ButtonMenuModel * model,
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{
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item = ButtonMenuItemArray_push_new(model->items);
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item->label = label;
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item->index = index;
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item->type = type;
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item->callback = callback;
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item->callback_context = callback_context;
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},
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true);
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return item;
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}
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ButtonMenu* button_menu_alloc(void) {
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ButtonMenu* button_menu = malloc(sizeof(ButtonMenu));
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button_menu->view = view_alloc();
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view_set_orientation(button_menu->view, ViewOrientationVertical);
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view_set_context(button_menu->view, button_menu);
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view_allocate_model(button_menu->view, ViewModelTypeLocking, sizeof(ButtonMenuModel));
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view_set_draw_callback(button_menu->view, button_menu_view_draw_callback);
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view_set_input_callback(button_menu->view, button_menu_view_input_callback);
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with_view_model(
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button_menu->view,
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ButtonMenuModel * model,
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{
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ButtonMenuItemArray_init(model->items);
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model->position = 0;
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model->header = NULL;
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},
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true);
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button_menu->freeze_input = false;
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return button_menu;
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}
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void button_menu_free(ButtonMenu* button_menu) {
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furi_assert(button_menu);
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with_view_model(
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button_menu->view,
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ButtonMenuModel * model,
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{ ButtonMenuItemArray_clear(model->items); },
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true);
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view_free(button_menu->view);
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free(button_menu);
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}
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void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index) {
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furi_assert(button_menu);
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with_view_model(
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button_menu->view,
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ButtonMenuModel * model,
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{
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size_t item_position = 0;
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ButtonMenuItemArray_it_t it;
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for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
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ButtonMenuItemArray_next(it), ++item_position) {
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if((uint32_t)ButtonMenuItemArray_cref(it)->index == index) {
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model->position = item_position;
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break;
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}
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}
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},
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true);
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}
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