mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-21 12:21:49 +03:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
133 lines
3.7 KiB
C
133 lines
3.7 KiB
C
#pragma once
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#include <gui/gui.h>
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#include <gui/view.h>
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#include <gui/view_stack.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/loading.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/dialog_ex.h>
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#include <gui/modules/text_input.h>
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#include <gui/modules/button_menu.h>
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#include <gui/modules/button_panel.h>
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#include <storage/storage.h>
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#include <dialogs/dialogs.h>
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#include <notification/notification_messages.h>
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#include <infrared_worker.h>
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#include "infrared.h"
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#include "infrared_remote.h"
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#include "infrared_brute_force.h"
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#include "infrared_custom_event.h"
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#include "scenes/infrared_scene.h"
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#include "views/infrared_progress_view.h"
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#include "views/infrared_debug_view.h"
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#define INFRARED_FILE_NAME_SIZE 100
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#define INFRARED_TEXT_STORE_NUM 2
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#define INFRARED_TEXT_STORE_SIZE 128
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#define INFRARED_MAX_BUTTON_NAME_LENGTH 22
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#define INFRARED_MAX_REMOTE_NAME_LENGTH 22
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#define INFRARED_APP_FOLDER "/any/infrared"
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#define INFRARED_APP_EXTENSION ".ir"
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#define INFRARED_DEFAULT_REMOTE_NAME "Remote"
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typedef enum {
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InfraredButtonIndexNone = -1,
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} InfraredButtonIndex;
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typedef enum {
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InfraredEditTargetNone,
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InfraredEditTargetRemote,
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InfraredEditTargetButton,
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} InfraredEditTarget;
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typedef enum {
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InfraredEditModeNone,
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InfraredEditModeRename,
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InfraredEditModeDelete,
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} InfraredEditMode;
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typedef struct {
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bool is_learning_new_remote;
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bool is_debug_enabled;
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InfraredEditTarget edit_target : 8;
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InfraredEditMode edit_mode : 8;
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int32_t current_button_index;
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} InfraredAppState;
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struct Infrared {
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SceneManager* scene_manager;
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ViewDispatcher* view_dispatcher;
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Gui* gui;
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Storage* storage;
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DialogsApp* dialogs;
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NotificationApp* notifications;
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InfraredWorker* worker;
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InfraredRemote* remote;
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InfraredSignal* received_signal;
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InfraredBruteForce* brute_force;
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Submenu* submenu;
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TextInput* text_input;
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DialogEx* dialog_ex;
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ButtonMenu* button_menu;
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Popup* popup;
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ViewStack* view_stack;
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InfraredDebugView* debug_view;
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ButtonPanel* button_panel;
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Loading* loading;
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InfraredProgressView* progress;
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string_t file_path;
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char text_store[INFRARED_TEXT_STORE_NUM][INFRARED_TEXT_STORE_SIZE + 1];
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InfraredAppState app_state;
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};
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typedef enum {
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InfraredViewSubmenu,
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InfraredViewTextInput,
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InfraredViewDialogEx,
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InfraredViewButtonMenu,
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InfraredViewPopup,
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InfraredViewStack,
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InfraredViewDebugView,
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} InfraredView;
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typedef enum {
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InfraredNotificationMessageSuccess,
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InfraredNotificationMessageGreenOn,
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InfraredNotificationMessageGreenOff,
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InfraredNotificationMessageBlinkRead,
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InfraredNotificationMessageBlinkSend,
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} InfraredNotificationMessage;
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bool infrared_add_remote_with_button(Infrared* infrared, const char* name, InfraredSignal* signal);
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bool infrared_rename_current_remote(Infrared* infrared, const char* name);
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void infrared_tx_start_signal(Infrared* infrared, InfraredSignal* signal);
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void infrared_tx_start_button_index(Infrared* infrared, size_t button_index);
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void infrared_tx_start_received(Infrared* infrared);
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void infrared_tx_stop(Infrared* infrared);
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void infrared_text_store_set(Infrared* infrared, uint32_t bank, const char* text, ...);
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void infrared_text_store_clear(Infrared* infrared, uint32_t bank);
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void infrared_play_notification_message(Infrared* infrared, uint32_t message);
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void infrared_show_loading_popup(Infrared* infrared, bool show);
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void infrared_signal_sent_callback(void* context);
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void infrared_signal_received_callback(void* context, InfraredWorkerSignal* received_signal);
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void infrared_text_input_callback(void* context);
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void infrared_popup_timeout_callback(void* context);
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