mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-17 02:13:19 +03:00
9e62f08e4d
* U2F implementation prototype * U2F data encryption and store, user confirmation request * remove debug prints * fix notification bug in chrome * split u2f_alloc into u2f_init and u2f_alloc * typo fix, furi-hal-trng -> furi-hal-random * rand/srand redefinition * SubGhz: a little bit of Dante. * u2f_data naming fix Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
30 lines
859 B
C
30 lines
859 B
C
#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) U2fScene##id,
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typedef enum {
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#include "u2f_scene_config.h"
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U2fSceneNum,
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} U2fScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers u2f_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "u2f_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "u2f_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "u2f_scene_config.h"
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#undef ADD_SCENE
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