unleashed-firmware/assets
あく f02cec45a0
[FL-1473, FL-1651] Update STM32CubeWB to latest version. Radio firmware bundle. (#642)
* FuriHal: update STM32CubeWB to latest version.
* Makefile: debug other script
* FuriHal: correctly handle 0 size transfers in VCP
* Dolphin: cleanup and minor timer tuning.
* FuriHal: update FreeRTOS config with bigger timer command queue.
* FuriHal: delayed irq enabling, fixes missing ticks.
* FuriHal: use SFSA to determine free space for internal FS, update linker script to use as much space as theoretically possible.
* Scripts: update core2 flashing scripts and OB data.
* Github: bundle resources, core2 firmware and supplementary data.
* GitHub: versioning for supplemental artifacts
2021-08-17 12:41:08 +03:00
..
compiled [FL-1675] Dolphin scene and included apps removed #638 2021-08-17 00:53:35 +03:00
icons [FL-1675] Dolphin scene and included apps removed #638 2021-08-17 00:53:35 +03:00
resources/irda/universal [FL-1473, FL-1651] Update STM32CubeWB to latest version. Radio firmware bundle. (#642) 2021-08-17 12:41:08 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk [FL-1443, FL-1289] Move assets compilation to separate Makefile. Add scripts folder. Add OTP flashing with DFU. (#531) 2021-06-23 17:58:44 +03:00
Makefile [FL-1443, FL-1289] Move assets compilation to separate Makefile. Add scripts folder. Add OTP flashing with DFU. (#531) 2021-06-23 17:58:44 +03:00
ReadMe.md [FL-1443, FL-1289] Move assets compilation to separate Makefile. Add scripts folder. Add OTP flashing with DFU. (#531) 2021-06-23 17:58:44 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiller is not going to strip unusued assets.