unleashed-firmware/applications/gui/icon_animation.c
あく a7283280ef
GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon Api (#566)
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API.
* Gui: icon and animation draw now do not accept null pointer
* Format Sources
* Fix no debug build
* Furi: stricter checks in memmgr
2021-07-07 11:57:49 +03:00

77 lines
2.1 KiB
C

#include "icon_animation_i.h"
#include "icon_i.h"
#include <furi.h>
IconAnimation* icon_animation_alloc(const Icon* icon) {
furi_assert(icon);
IconAnimation* instance = furi_alloc(sizeof(IconAnimation));
instance->icon = icon;
return instance;
}
void icon_animation_free(IconAnimation* instance) {
furi_assert(instance);
free(instance);
}
const uint8_t* icon_animation_get_data(IconAnimation* instance) {
furi_assert(instance);
if(instance->tick) {
uint32_t now = osKernelGetTickCount();
if(now < instance->tick) {
instance->tick = now;
icon_animation_next_frame(instance);
} else if(now - instance->tick > osKernelGetTickFreq() / instance->icon->frame_rate) {
instance->tick = now;
icon_animation_next_frame(instance);
}
}
return instance->icon->frames[instance->frame];
}
void icon_animation_next_frame(IconAnimation* instance) {
furi_assert(instance);
instance->frame = (instance->frame + 1) % instance->icon->frame_count;
}
uint8_t icon_animation_get_width(IconAnimation* instance) {
furi_assert(instance);
return instance->icon->width;
}
uint8_t icon_animation_get_height(IconAnimation* instance) {
furi_assert(instance);
return instance->icon->height;
}
bool icon_animation_is_animated(IconAnimation* instance) {
furi_assert(instance);
return instance->icon->frame_count > 1;
}
bool icon_animation_is_animating(IconAnimation* instance) {
furi_assert(instance);
return instance->tick > 0;
}
void icon_animation_start(IconAnimation* instance) {
furi_assert(instance);
instance->tick = osKernelGetTickCount();
}
void icon_animation_stop(IconAnimation* instance) {
furi_assert(instance);
instance->tick = 0;
instance->frame = 0;
}
uint8_t icon_animation_get_current_frame(IconAnimation* instance) {
furi_assert(instance);
return instance->frame;
}
bool icon_animation_is_last_frame(IconAnimation* instance) {
furi_assert(instance);
return instance->icon->frame_count - instance->frame <= 1;
}