unleashed-firmware/applications/gui/modules/text_input.h
gornekich ebd158a823
[FL-1542], [FL-1603] Generate random name (#602)
* Lib: add random name library
* Text_input: add default text clearing
* All: rework all applications with new text_input API
* Nfc: fix removing dev file on save_name scene enter
* Lib: move all free radicals to toolbox and update API usage.

Co-authored-by: あく <alleteam@gmail.com>
2021-07-25 14:34:54 +03:00

62 lines
1.5 KiB
C

#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Text input anonymous structure */
typedef struct TextInput TextInput;
typedef void (*TextInputCallback)(void* context);
/**
* @brief Allocate and initialize text input
* This text input is used to enter string
*
*/
TextInput* text_input_alloc();
/**
* @brief Deinitialize and free text input
*
* @param text_input - Text input instance
*/
void text_input_free(TextInput* text_input);
/**
* @brief Get text input view
*
* @param text_input - Text input instance
* @return View instance that can be used for embedding
*/
View* text_input_get_view(TextInput* text_input);
/**
* @brief Set text input result callback
*
* @param text_input - Text input instance
* @param callback - callback fn
* @param callback_context - callback context
* @param text_buffer - pointer to YOUR text buffer, that we going to modify
* @param text_buffer_size - YOUR text buffer size in bytes. Max string length will be text_buffer_size - 1.
* @param clear_default_text - clear text from text_buffer on first OK event
*/
void text_input_set_result_callback(
TextInput* text_input,
TextInputCallback callback,
void* callback_context,
char* text_buffer,
size_t text_buffer_size,
bool clear_default_text);
/**
* @brief Set text input header text
*
* @param text input - Text input instance
* @param text - text to be shown
*/
void text_input_set_header_text(TextInput* text_input, const char* text);
#ifdef __cplusplus
}
#endif