unleashed-firmware/applications/services/desktop/views/desktop_view_lock_menu.h
Nikolay Minaylov d80329b323
[FL-2815, FL-2821] Dummy mode (#1739)
* Dummy mode implementation
* dumb -> dummy
* F7: Add new api_symbols: game icon
* Starting snake game from dummy mode

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-09-19 22:03:42 +09:00

35 lines
1011 B
C

#pragma once
#include <gui/view.h>
#include "desktop_events.h"
#define HINT_TIMEOUT 2
typedef struct DesktopLockMenuView DesktopLockMenuView;
typedef void (*DesktopLockMenuViewCallback)(DesktopEvent event, void* context);
struct DesktopLockMenuView {
View* view;
DesktopLockMenuViewCallback callback;
void* context;
};
typedef struct {
uint8_t idx;
bool pin_is_set;
bool dummy_mode;
} DesktopLockMenuViewModel;
void desktop_lock_menu_set_callback(
DesktopLockMenuView* lock_menu,
DesktopLockMenuViewCallback callback,
void* context);
View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu);
void desktop_lock_menu_set_pin_state(DesktopLockMenuView* lock_menu, bool pin_is_set);
void desktop_lock_menu_set_dummy_mode_state(DesktopLockMenuView* lock_menu, bool dummy_mode);
void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx);
DesktopLockMenuView* desktop_lock_menu_alloc();
void desktop_lock_menu_free(DesktopLockMenuView* lock_menu);