mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-20 20:01:54 +03:00
f11df49468
* Move DolphinDeedNfcRead * Move DolphinDeedNfcReadSuccess * Move DolphinDeedNfcSave * Move DolphinDeedNfcDetectReader * Move DolphinDeedNfcEmulate * Count DolphinDeedNfcEmulate when launched from file browser * Implement most of the score accounting for NFC * Fully update Nfc icounter handling * Move DolphinDeedSubGhzFrequencyAnalyzer * Update the rest of icounter in SubGHz * Adjust SubGHz icounter handling * Adjust LFRFID icounter handling * Adjust Infrared icounter handling * Don't count renaming RFID tags as saving * Don't count renaming SubGHz signals as saving * Don't count renaming NFC tags as saving * Adjust iButton icounter handling * Minor code refactoring * Correct formatting * Account for emulating iButton keys from file manager/rpc Co-authored-by: あく <alleteam@gmail.com>
49 lines
1.5 KiB
C
49 lines
1.5 KiB
C
#include "../ibutton_i.h"
|
|
|
|
static void ibutton_scene_save_success_popup_callback(void* context) {
|
|
iButton* ibutton = context;
|
|
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
|
|
}
|
|
|
|
void ibutton_scene_save_success_on_enter(void* context) {
|
|
iButton* ibutton = context;
|
|
Popup* popup = ibutton->popup;
|
|
|
|
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
|
|
popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
|
|
|
|
popup_set_callback(popup, ibutton_scene_save_success_popup_callback);
|
|
popup_set_context(popup, ibutton);
|
|
popup_set_timeout(popup, 1500);
|
|
popup_enable_timeout(popup);
|
|
|
|
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
|
|
}
|
|
|
|
bool ibutton_scene_save_success_on_event(void* context, SceneManagerEvent event) {
|
|
iButton* ibutton = context;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
consumed = true;
|
|
if(event.event == iButtonCustomEventBack) {
|
|
scene_manager_search_and_switch_to_another_scene(
|
|
ibutton->scene_manager, iButtonSceneSelectKey);
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void ibutton_scene_save_success_on_exit(void* context) {
|
|
iButton* ibutton = context;
|
|
Popup* popup = ibutton->popup;
|
|
|
|
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
|
|
popup_set_icon(popup, 0, 0, NULL);
|
|
|
|
popup_disable_timeout(popup);
|
|
popup_set_context(popup, NULL);
|
|
popup_set_callback(popup, NULL);
|
|
}
|