unleashed-firmware/applications/main/nfc/scenes/nfc_scene_debug.c
gornekich d92b0a82cc
NFC refactoring (#3050)
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring.

Starring:

- @gornekich - NFC refactoring project lead, architect, senior developer
- @gsurkov - architect, senior developer
- @RebornedBrain - senior developer

Supporting roles:

- @skotopes, @DrZlo13, @hedger - general architecture advisors, code review
- @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance

Special thanks:

@bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
2023-10-24 12:08:09 +09:00

47 lines
1.3 KiB
C

#include "../nfc_app_i.h"
enum SubmenuDebugIndex {
SubmenuDebugIndexField,
SubmenuDebugIndexApdu,
};
void nfc_scene_debug_submenu_callback(void* context, uint32_t index) {
NfcApp* nfc = context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, index);
}
void nfc_scene_debug_on_enter(void* context) {
NfcApp* nfc = context;
Submenu* submenu = nfc->submenu;
submenu_add_item(
submenu, "Field", SubmenuDebugIndexField, nfc_scene_debug_submenu_callback, nfc);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(nfc->scene_manager, NfcSceneDebug));
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewMenu);
}
bool nfc_scene_debug_on_event(void* context, SceneManagerEvent event) {
NfcApp* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuDebugIndexField) {
scene_manager_set_scene_state(
nfc->scene_manager, NfcSceneDebug, SubmenuDebugIndexField);
scene_manager_next_scene(nfc->scene_manager, NfcSceneField);
consumed = true;
}
}
return consumed;
}
void nfc_scene_debug_on_exit(void* context) {
NfcApp* nfc = context;
submenu_reset(nfc->submenu);
}