unleashed-firmware/applications/gui/elements.h
SG 7734fb4018
[FL-1371][FL-1502] Lfrfid app: fixes. (#555)
* Gui module byte-input: changed api
* Gui: changed font height in multiline text according to guideline
* Apps lrfid, nfc: changed send and receive icon
* App lfrfid: fix text, fix scene switсh
* Elements: multiline text framed, fix paddings
* Gui: remove duplicate definition of elements_multiline_text_framed
* App NFC: update byte_input callback signature
* App subghz: fix text lines in capture scene
* App subghz: position of the text is aligned with the guidelines and other scenes
* App subghz: removed mockup

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-07-04 19:01:16 +03:00

138 lines
3.1 KiB
C

#pragma once
#include <stdint.h>
#include <m-string.h>
#include "canvas.h"
#ifdef __cplusplus
extern "C" {
#endif
/*
* Draw progress bar.
* @param x - progress bar position on X axis
* @param y - progress bar position on Y axis
* @param width - progress bar width
* @param progress - progress in unnamed metric
* @param total - total amount in unnamed metric
*/
void elements_progress_bar(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t progress,
uint8_t total);
/*
* Draw scrollbar on canvas at specific position.
* @param x - scrollbar position on X axis
* @param y - scrollbar position on Y axis
* @param height - scrollbar height
* @param pos - current element
* @param total - total elements
*/
void elements_scrollbar_pos(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t height,
uint16_t pos,
uint16_t total);
/*
* Draw scrollbar on canvas.
* width 3px, height equal to canvas height
* @param pos - current element of total elements
* @param total - total elements
*/
void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total);
/*
* Draw rounded frame
* @param x, y - top left corner coordinates
* @param width, height - frame width and height
*/
void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
/*
* Draw button in left corner
* @param str - button text
*/
void elements_button_left(Canvas* canvas, const char* str);
/*
* Draw button in right corner
* @param str - button text
*/
void elements_button_right(Canvas* canvas, const char* str);
/*
* Draw button in center
* @param str - button text
*/
void elements_button_center(Canvas* canvas, const char* str);
/*
* Draw aligned multiline text
* @param x, y - coordinates based on align param
* @param horizontal, vertical - aligment of multiline text
* @param text - string (possible multiline)
*/
void elements_multiline_text_aligned(
Canvas* canvas,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
const char* text);
/*
* Draw multiline text
* @param x, y - top left corner coordinates
* @param text - string (possible multiline)
*/
void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
/*
* Draw framed multiline text
* @param x, y - top left corner coordinates
* @param text - string (possible multiline)
*/
void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
/*
* Draw slightly rounded frame
* @param x, y - top left corner coordinates
* @param width, height - size of frame
*/
void elements_slightly_rounded_frame(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height);
/*
* Draw slightly rounded box
* @param x, y - top left corner coordinates
* @param width, height - size of box
*/
void elements_slightly_rounded_box(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height);
/*
* Trim string buffer to fit width in pixels
* @param string - string to trim
* @param width - max width
*/
void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width);
#ifdef __cplusplus
}
#endif