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https://github.com/DarkFlippers/unleashed-firmware.git
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fc5c48edef
* GUI module submenu: fix documentation * GUI module submenu: add submenu_set_selected_item fn * App iButton: use submenu_set_selected_item to store and set selected item in submenu * App iButton: swap write and emulate in "saved key menu" scene * App iButton: file select can now switch to the previous selected file * App iButton: swap write and emulate indexes in "saved key menu" scene Co-authored-by: あく <alleteam@gmail.com>
71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
#include "ibutton-scene-readed-key-menu.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include <callback-connector.h>
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typedef enum {
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SubmenuIndexWrite,
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SubmenuIndexEmulate,
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SubmenuIndexNameAndSave,
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SubmenuIndexReadNewKey,
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} SubmenuIndex;
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void iButtonSceneReadedKeyMenu::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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Submenu* submenu = view_manager->get_submenu();
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auto callback = cbc::obtain_connector(this, &iButtonSceneReadedKeyMenu::submenu_callback);
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submenu_add_item(submenu, "Write", SubmenuIndexWrite, callback, app);
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submenu_add_item(submenu, "Name and save", SubmenuIndexNameAndSave, callback, app);
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submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, callback, app);
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submenu_add_item(submenu, "Read new key", SubmenuIndexReadNewKey, callback, app);
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submenu_set_selected_item(submenu, submenu_item_selected);
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
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}
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bool iButtonSceneReadedKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
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submenu_item_selected = event->payload.menu_index;
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switch(event->payload.menu_index) {
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case SubmenuIndexWrite:
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app->switch_to_next_scene(iButtonApp::Scene::SceneWrite);
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break;
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case SubmenuIndexEmulate:
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app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate);
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break;
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case SubmenuIndexNameAndSave:
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app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
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break;
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case SubmenuIndexReadNewKey:
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app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneRead});
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break;
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}
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consumed = true;
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} else if(event->type == iButtonEvent::Type::EventTypeBack) {
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app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart});
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneReadedKeyMenu::on_exit(iButtonApp* app) {
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iButtonAppViewManager* view = app->get_view_manager();
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Submenu* submenu = view->get_submenu();
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submenu_clean(submenu);
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}
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void iButtonSceneReadedKeyMenu::submenu_callback(void* context, uint32_t index) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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event.type = iButtonEvent::Type::EventTypeMenuSelected;
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event.payload.menu_index = index;
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app->get_view_manager()->send_event(&event);
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} |