mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-01 01:27:48 +03:00
66f9d946ae
* FuriHal: crypto layer * Furi: add crash routine. * FuriHal: crypto api. Crypto: cli command to manipulate secure enclave and encrypt/decrypt plain text. * DeviceInfo: secure enclave verification. * Rename original to enclave_valid * Update expected enclave signature to match production keys * F7: remove unused files
113 lines
3.4 KiB
C++
113 lines
3.4 KiB
C++
#pragma once
|
|
|
|
#include "callback-connector.h"
|
|
#include <furi.h>
|
|
#include <furi-hal.h>
|
|
#include <gui/gui.h>
|
|
#include <input/input.h>
|
|
|
|
// simple app class with template variables <state, events>
|
|
template <class TState, class TEvent> class AppTemplate {
|
|
public:
|
|
ViewPort* view_port;
|
|
osMessageQueueId_t event_queue;
|
|
TState state;
|
|
ValueMutex state_mutex;
|
|
Gui* gui;
|
|
|
|
AppTemplate();
|
|
~AppTemplate();
|
|
void input_callback(InputEvent* input_event, void* ctx);
|
|
void draw_callback(Canvas* canvas, void* ctx);
|
|
virtual void render(Canvas* canvas) = 0;
|
|
void acquire_state(void);
|
|
void release_state(void);
|
|
bool get_event(TEvent* event, uint32_t timeout);
|
|
void app_ready(void);
|
|
uint8_t exit(void);
|
|
void update_gui(void);
|
|
};
|
|
|
|
template <class TState, class TEvent> AppTemplate<TState, TEvent>::AppTemplate() {
|
|
// allocate events queue
|
|
event_queue = osMessageQueueNew(10, sizeof(TEvent), NULL);
|
|
|
|
// allocate valuemutex
|
|
// TODO: use plain os mutex?
|
|
if(!init_mutex(&state_mutex, &state, sizeof(TState))) {
|
|
printf("cannot create mutex\n");
|
|
furi_crash(NULL);
|
|
}
|
|
|
|
// open gui
|
|
gui = (Gui*)furi_record_open("gui");
|
|
|
|
// allocate view_port
|
|
view_port = view_port_alloc();
|
|
}
|
|
|
|
template <class TState, class TEvent> AppTemplate<TState, TEvent>::~AppTemplate() {
|
|
}
|
|
|
|
// generic input callback
|
|
template <class TState, class TEvent>
|
|
void AppTemplate<TState, TEvent>::input_callback(InputEvent* input_event, void* ctx) {
|
|
AppTemplate* app = static_cast<AppTemplate*>(ctx);
|
|
|
|
TEvent event;
|
|
event.type = TEvent::EventTypeKey;
|
|
event.value.input = *input_event;
|
|
osMessageQueuePut(app->event_queue, &event, 0, 0);
|
|
}
|
|
|
|
// generic draw callback
|
|
template <class TState, class TEvent>
|
|
void AppTemplate<TState, TEvent>::draw_callback(Canvas* canvas, void* ctx) {
|
|
AppTemplate* app = static_cast<AppTemplate*>(ctx);
|
|
app->acquire_state();
|
|
|
|
canvas_clear(canvas);
|
|
app->render(canvas);
|
|
|
|
app->release_state();
|
|
}
|
|
|
|
template <class TState, class TEvent> void AppTemplate<TState, TEvent>::acquire_state(void) {
|
|
acquire_mutex(&state_mutex, osWaitForever);
|
|
}
|
|
|
|
template <class TState, class TEvent> void AppTemplate<TState, TEvent>::release_state(void) {
|
|
release_mutex(&state_mutex, &state);
|
|
}
|
|
|
|
template <class TState, class TEvent>
|
|
bool AppTemplate<TState, TEvent>::get_event(TEvent* event, uint32_t timeout) {
|
|
osStatus_t event_status = osMessageQueueGet(event_queue, event, NULL, timeout);
|
|
|
|
return (event_status == osOK);
|
|
}
|
|
|
|
// signal that app is ready, and we can render something
|
|
// also unblock dependent tasks
|
|
template <class TState, class TEvent> void AppTemplate<TState, TEvent>::app_ready(void) {
|
|
// connect view_port with input callback
|
|
auto input_cb_ref = cbc::obtain_connector(this, &AppTemplate::input_callback);
|
|
view_port_input_callback_set(view_port, input_cb_ref, this);
|
|
|
|
// connect view_port with draw callback
|
|
auto draw_cb_ref = cbc::obtain_connector(this, &AppTemplate::draw_callback);
|
|
view_port_draw_callback_set(view_port, draw_cb_ref, this);
|
|
|
|
// add view_port
|
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
}
|
|
|
|
template <class TState, class TEvent> uint8_t AppTemplate<TState, TEvent>::exit(void) {
|
|
// TODO remove all view_ports create by app
|
|
view_port_enabled_set(view_port, false);
|
|
return 255;
|
|
}
|
|
|
|
template <class TState, class TEvent> void AppTemplate<TState, TEvent>::update_gui(void) {
|
|
view_port_update(view_port);
|
|
} |