unleashed-firmware/applications/main/u2f/u2f_app.c
Georgii Surkov f4122a924a
[FL-3841] FuriEventLoop Pt.2 (#3703)
* Abstract primitive type from main logic in FuriEventLoop
* Remove message_queue_i.h
* Add stream buffer support for event loop
* Add semaphore support for event loop
* Add temporary unit test workaround
* Make the linter happy
* Add mutex support for event loop
* Implement event subscription and unsubscription while the event loop is running
* Implement edge events
* Fix leftover logical errors
* Add event loop timer example application
* Implement flag-based edge trigger and one-shot mode
* Add event loop mutex example application
* Only notify the event loop if stream buffer is at or above its trigger level
* Reformat comments
* Add event loop stream buffer example application
* Add event loop multiple elements example application
* Improve event loop flag names
* Remove redundant signal handler as it is already handled by the event loop
* Refactor Power service, improve ViewHolder
* Use ViewHolder instead of ViewDispatcher in About app
* Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue()
* Remove all invocations of view_dispatcher_enable_queue()
* Remove app-scened-template
* Remove missing library from target.json
* Port Accessor app to ViewHolder
* Make the linter happy
* Add example_view_holder application, update ViewHolder docs
* Add example_view_dispatcher application, update ViewDispatcher docs
* Replace FuriSemaphore with FuriApiLock, remove workaround delay
* Fix logical error
* Fix another logical error
* Use the sources directive to speed up compilation
* Use constant define macro
* Improve FuriEventLoop documentation
* Improve FuriEventLoop documentation once more
* Bump API Version
* Gui: remove redundant checks from ViewDispatcher
* Gui: remove dead ifs from ViewDispatcher

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 12:49:41 +09:00

97 lines
2.8 KiB
C

#include "u2f_app_i.h"
#include "u2f_data.h"
#include <furi.h>
#include <furi_hal.h>
static bool u2f_app_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
U2fApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool u2f_app_back_event_callback(void* context) {
furi_assert(context);
U2fApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void u2f_app_tick_event_callback(void* context) {
furi_assert(context);
U2fApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
U2fApp* u2f_app_alloc(void) {
U2fApp* app = malloc(sizeof(U2fApp));
app->gui = furi_record_open(RECORD_GUI);
app->notifications = furi_record_open(RECORD_NOTIFICATION);
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&u2f_scene_handlers, app);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, u2f_app_tick_event_callback, 500);
view_dispatcher_set_custom_event_callback(app->view_dispatcher, u2f_app_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, u2f_app_back_event_callback);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Custom Widget
app->widget = widget_alloc();
view_dispatcher_add_view(app->view_dispatcher, U2fAppViewError, widget_get_view(app->widget));
app->u2f_view = u2f_view_alloc();
view_dispatcher_add_view(
app->view_dispatcher, U2fAppViewMain, u2f_view_get_view(app->u2f_view));
if(furi_hal_usb_is_locked()) {
app->error = U2fAppErrorCloseRpc;
scene_manager_next_scene(app->scene_manager, U2fSceneError);
} else {
if(u2f_data_check(true)) {
scene_manager_next_scene(app->scene_manager, U2fSceneMain);
} else {
app->error = U2fAppErrorNoFiles;
scene_manager_next_scene(app->scene_manager, U2fSceneError);
}
}
return app;
}
void u2f_app_free(U2fApp* app) {
furi_assert(app);
// Views
view_dispatcher_remove_view(app->view_dispatcher, U2fAppViewMain);
u2f_view_free(app->u2f_view);
// Custom Widget
view_dispatcher_remove_view(app->view_dispatcher, U2fAppViewError);
widget_free(app->widget);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Close records
furi_record_close(RECORD_GUI);
furi_record_close(RECORD_NOTIFICATION);
free(app);
}
int32_t u2f_app(void* p) {
UNUSED(p);
U2fApp* u2f_app = u2f_app_alloc();
view_dispatcher_run(u2f_app->view_dispatcher);
u2f_app_free(u2f_app);
return 0;
}