mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-23 21:34:35 +03:00
f4122a924a
* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
81 lines
2.3 KiB
C
81 lines
2.3 KiB
C
#include "lfrfid_debug_i.h"
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static bool lfrfid_debug_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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LfRfidDebug* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool lfrfid_debug_back_event_callback(void* context) {
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furi_assert(context);
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LfRfidDebug* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static LfRfidDebug* lfrfid_debug_alloc(void) {
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LfRfidDebug* app = malloc(sizeof(LfRfidDebug));
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&lfrfid_debug_scene_handlers, app);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, lfrfid_debug_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, lfrfid_debug_back_event_callback);
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// Open GUI record
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app->gui = furi_record_open(RECORD_GUI);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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// Submenu
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app->submenu = submenu_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, LfRfidDebugViewSubmenu, submenu_get_view(app->submenu));
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// Tune view
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app->tune_view = lfrfid_debug_view_tune_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher,
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LfRfidDebugViewTune,
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lfrfid_debug_view_tune_get_view(app->tune_view));
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return app;
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}
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static void lfrfid_debug_free(LfRfidDebug* app) {
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furi_assert(app);
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// Submenu
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view_dispatcher_remove_view(app->view_dispatcher, LfRfidDebugViewSubmenu);
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submenu_free(app->submenu);
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// Tune view
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view_dispatcher_remove_view(app->view_dispatcher, LfRfidDebugViewTune);
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lfrfid_debug_view_tune_free(app->tune_view);
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// View Dispatcher
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view_dispatcher_free(app->view_dispatcher);
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// Scene Manager
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scene_manager_free(app->scene_manager);
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// GUI
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furi_record_close(RECORD_GUI);
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app->gui = NULL;
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free(app);
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}
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int32_t lfrfid_debug_app(void* p) {
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UNUSED(p);
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LfRfidDebug* app = lfrfid_debug_alloc();
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scene_manager_next_scene(app->scene_manager, LfRfidDebugSceneStart);
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view_dispatcher_run(app->view_dispatcher);
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lfrfid_debug_free(app);
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return 0;
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}
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