unleashed-firmware/applications/debug/lfrfid_debug/lfrfid_debug.c
Georgii Surkov f4122a924a
[FL-3841] FuriEventLoop Pt.2 (#3703)
* Abstract primitive type from main logic in FuriEventLoop
* Remove message_queue_i.h
* Add stream buffer support for event loop
* Add semaphore support for event loop
* Add temporary unit test workaround
* Make the linter happy
* Add mutex support for event loop
* Implement event subscription and unsubscription while the event loop is running
* Implement edge events
* Fix leftover logical errors
* Add event loop timer example application
* Implement flag-based edge trigger and one-shot mode
* Add event loop mutex example application
* Only notify the event loop if stream buffer is at or above its trigger level
* Reformat comments
* Add event loop stream buffer example application
* Add event loop multiple elements example application
* Improve event loop flag names
* Remove redundant signal handler as it is already handled by the event loop
* Refactor Power service, improve ViewHolder
* Use ViewHolder instead of ViewDispatcher in About app
* Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue()
* Remove all invocations of view_dispatcher_enable_queue()
* Remove app-scened-template
* Remove missing library from target.json
* Port Accessor app to ViewHolder
* Make the linter happy
* Add example_view_holder application, update ViewHolder docs
* Add example_view_dispatcher application, update ViewDispatcher docs
* Replace FuriSemaphore with FuriApiLock, remove workaround delay
* Fix logical error
* Fix another logical error
* Use the sources directive to speed up compilation
* Use constant define macro
* Improve FuriEventLoop documentation
* Improve FuriEventLoop documentation once more
* Bump API Version
* Gui: remove redundant checks from ViewDispatcher
* Gui: remove dead ifs from ViewDispatcher

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 12:49:41 +09:00

81 lines
2.3 KiB
C

#include "lfrfid_debug_i.h"
static bool lfrfid_debug_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
LfRfidDebug* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool lfrfid_debug_back_event_callback(void* context) {
furi_assert(context);
LfRfidDebug* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static LfRfidDebug* lfrfid_debug_alloc(void) {
LfRfidDebug* app = malloc(sizeof(LfRfidDebug));
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&lfrfid_debug_scene_handlers, app);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, lfrfid_debug_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, lfrfid_debug_back_event_callback);
// Open GUI record
app->gui = furi_record_open(RECORD_GUI);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Submenu
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, LfRfidDebugViewSubmenu, submenu_get_view(app->submenu));
// Tune view
app->tune_view = lfrfid_debug_view_tune_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
LfRfidDebugViewTune,
lfrfid_debug_view_tune_get_view(app->tune_view));
return app;
}
static void lfrfid_debug_free(LfRfidDebug* app) {
furi_assert(app);
// Submenu
view_dispatcher_remove_view(app->view_dispatcher, LfRfidDebugViewSubmenu);
submenu_free(app->submenu);
// Tune view
view_dispatcher_remove_view(app->view_dispatcher, LfRfidDebugViewTune);
lfrfid_debug_view_tune_free(app->tune_view);
// View Dispatcher
view_dispatcher_free(app->view_dispatcher);
// Scene Manager
scene_manager_free(app->scene_manager);
// GUI
furi_record_close(RECORD_GUI);
app->gui = NULL;
free(app);
}
int32_t lfrfid_debug_app(void* p) {
UNUSED(p);
LfRfidDebug* app = lfrfid_debug_alloc();
scene_manager_next_scene(app->scene_manager, LfRfidDebugSceneStart);
view_dispatcher_run(app->view_dispatcher);
lfrfid_debug_free(app);
return 0;
}