mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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119 lines
3.7 KiB
C
119 lines
3.7 KiB
C
#include "../types/common.h"
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#include "scene_director.h"
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#include "scenes/authenticate/totp_scene_authenticate.h"
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#include "scenes/generate_token/totp_scene_generate_token.h"
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#include "scenes/add_new_token/totp_scene_add_new_token.h"
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#include "scenes/token_menu/totp_scene_token_menu.h"
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#include "scenes/app_settings/totp_app_settings.h"
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#include "scenes/standby/standby.h"
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void totp_scene_director_activate_scene(PluginState* const plugin_state, Scene scene) {
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totp_scene_director_deactivate_active_scene(plugin_state);
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switch(scene) {
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case TotpSceneGenerateToken:
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totp_scene_generate_token_activate(plugin_state);
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break;
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case TotpSceneAuthentication:
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totp_scene_authenticate_activate(plugin_state);
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break;
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case TotpSceneAddNewToken:
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totp_scene_add_new_token_activate(plugin_state);
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break;
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case TotpSceneTokenMenu:
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totp_scene_token_menu_activate(plugin_state);
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break;
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case TotpSceneAppSettings:
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totp_scene_app_settings_activate(plugin_state);
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break;
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case TotpSceneNone:
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case TotpSceneStandby:
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break;
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default:
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break;
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}
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plugin_state->current_scene = scene;
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}
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void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state) {
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Scene current_scene = plugin_state->current_scene;
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plugin_state->current_scene = TotpSceneNone;
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switch(current_scene) {
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case TotpSceneGenerateToken:
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totp_scene_generate_token_deactivate(plugin_state);
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break;
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case TotpSceneAuthentication:
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totp_scene_authenticate_deactivate(plugin_state);
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break;
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case TotpSceneAddNewToken:
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totp_scene_add_new_token_deactivate(plugin_state);
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break;
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case TotpSceneTokenMenu:
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totp_scene_token_menu_deactivate(plugin_state);
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break;
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case TotpSceneAppSettings:
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totp_scene_app_settings_deactivate(plugin_state);
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break;
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case TotpSceneNone:
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case TotpSceneStandby:
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break;
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default:
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break;
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}
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}
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void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state) {
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switch(plugin_state->current_scene) {
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case TotpSceneGenerateToken:
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totp_scene_generate_token_render(canvas, plugin_state);
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break;
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case TotpSceneAuthentication:
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totp_scene_authenticate_render(canvas, plugin_state);
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break;
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case TotpSceneAddNewToken:
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totp_scene_add_new_token_render(canvas, plugin_state);
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break;
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case TotpSceneTokenMenu:
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totp_scene_token_menu_render(canvas, plugin_state);
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break;
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case TotpSceneAppSettings:
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totp_scene_app_settings_render(canvas, plugin_state);
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break;
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case TotpSceneNone:
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break;
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case TotpSceneStandby:
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totp_scene_standby_render(canvas);
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break;
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default:
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break;
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}
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}
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bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state) {
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bool processing = true;
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switch(plugin_state->current_scene) {
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case TotpSceneGenerateToken:
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processing = totp_scene_generate_token_handle_event(event, plugin_state);
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break;
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case TotpSceneAuthentication:
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processing = totp_scene_authenticate_handle_event(event, plugin_state);
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break;
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case TotpSceneAddNewToken:
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processing = totp_scene_add_new_token_handle_event(event, plugin_state);
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break;
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case TotpSceneTokenMenu:
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processing = totp_scene_token_menu_handle_event(event, plugin_state);
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break;
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case TotpSceneAppSettings:
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processing = totp_scene_app_settings_handle_event(event, plugin_state);
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break;
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case TotpSceneNone:
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case TotpSceneStandby:
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break;
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default:
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break;
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}
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return processing;
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}
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