unleashed-firmware/applications/ibutton/scene/ibutton-scene-start.cpp

62 lines
1.9 KiB
C++

#include "ibutton-scene-start.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
#include <filesystem-api.h>
typedef enum {
SubmenuIndexRead,
SubmenuIndexSaved,
SubmenuIndexAdd,
} SubmenuIndex;
void iButtonSceneStart::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Submenu* submenu = view_manager->get_submenu();
auto callback = cbc::obtain_connector(this, &iButtonSceneStart::submenu_callback);
submenu_add_item(submenu, "Read", SubmenuIndexRead, callback, app);
submenu_add_item(submenu, "Saved", SubmenuIndexSaved, callback, app);
submenu_add_item(submenu, "Add manually", SubmenuIndexAdd, callback, app);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
}
bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
switch(event->payload.menu_index) {
case SubmenuIndexRead:
app->switch_to_next_scene(iButtonApp::Scene::SceneRead);
break;
case SubmenuIndexSaved:
app->switch_to_next_scene(iButtonApp::Scene::SceneSelectKey);
break;
case SubmenuIndexAdd:
app->switch_to_next_scene(iButtonApp::Scene::SceneAddType);
break;
}
consumed = true;
}
return consumed;
}
void iButtonSceneStart::on_exit(iButtonApp* app) {
iButtonAppViewManager* view = app->get_view_manager();
Submenu* submenu = view->get_submenu();
submenu_clean(submenu);
}
void iButtonSceneStart::submenu_callback(void* context, uint32_t index) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeMenuSelected;
event.payload.menu_index = index;
app->get_view_manager()->send_event(&event);
}