mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-11-23 19:00:43 +03:00
f5175e1388
* Music player: cli tool and new worker * Music player cli: flush message * Music player: fix note calculation * MusicPlayer: fix # parsing and add magic * FuriHal: improve speaker volume handling. MusicPlayer: minor sustain improvements * MusicPlayer: fix buffer overseek * FuriHal: drop unused variables * MusicPlayer: LFO 4 magic * MusicPlayer: add RTTTL parser * MusicPlayer: refactoring and add file open dialog on start * MusicPlayer: fix memcpy issue and more * FuriHal: force disconnect USB on early init and then leave usb line alone for some time. * FuriHal: switch speaker to old volume. MusicPlayer: fix incorrect note history, and drop lfo from worker. Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> |
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.. | ||
compiled | ||
dolphin | ||
icons | ||
protobuf@0ad90705b9 | ||
resources | ||
unit_tests/subghz | ||
.gitignore | ||
assets.mk | ||
copro.mk | ||
Makefile | ||
ReadMe.md |
Requirements
- Python3
- ImageMagic
- Make
Compiling
make all
Compiling with Docker-Compose
docker-compose exec dev make -C assets clean
docker-compose exec dev make -C assets all
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME
- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT
- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE
- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_
, animation names with A_
.
Icons and Animations will be gathered into icon.h
and icon.c
.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME
.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
compiled
- Output folder for compiled assets.dolphin
- Dolphin game assets sources. Goes tocompiled
andresources
folders.icons
- Icons sources. Goes tocompiled
folder.protobuf
- Protobuf sources. Goes tocompiled
folder.resources
- Assets that is going to be provisioned to SD card.