mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-21 04:11:48 +03:00
79920a3522
* File browser module and test app * nfc: Add support for saved files in subdirectories * nfc: Use helper function to get shadow path when loading data * File browser dialog integration pt.1 * File browser dialog integration pt.2 * Gui,Dialogs: drop file select * Correct use of dynamic string_t(string_ptr) Co-authored-by: Yukai Li <yukaili.geek@gmail.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
49 lines
1.5 KiB
C
49 lines
1.5 KiB
C
#include "../bad_usb_script.h"
|
|
#include "../bad_usb_app_i.h"
|
|
#include "../views/bad_usb_view.h"
|
|
#include "furi_hal.h"
|
|
#include "m-string.h"
|
|
#include "toolbox/path.h"
|
|
|
|
void bad_usb_scene_work_ok_callback(InputType type, void* context) {
|
|
furi_assert(context);
|
|
BadUsbApp* app = context;
|
|
view_dispatcher_send_custom_event(app->view_dispatcher, type);
|
|
}
|
|
|
|
bool bad_usb_scene_work_on_event(void* context, SceneManagerEvent event) {
|
|
BadUsbApp* app = context;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
bad_usb_script_toggle(app->bad_usb_script);
|
|
consumed = true;
|
|
} else if(event.type == SceneManagerEventTypeTick) {
|
|
bad_usb_set_state(app->bad_usb_view, bad_usb_script_get_state(app->bad_usb_script));
|
|
}
|
|
return consumed;
|
|
}
|
|
|
|
void bad_usb_scene_work_on_enter(void* context) {
|
|
BadUsbApp* app = context;
|
|
|
|
string_t file_name;
|
|
string_init(file_name);
|
|
|
|
path_extract_filename(app->file_path, file_name, true);
|
|
bad_usb_set_file_name(app->bad_usb_view, string_get_cstr(file_name));
|
|
app->bad_usb_script = bad_usb_script_open(app->file_path);
|
|
|
|
string_clear(file_name);
|
|
|
|
bad_usb_set_state(app->bad_usb_view, bad_usb_script_get_state(app->bad_usb_script));
|
|
|
|
bad_usb_set_ok_callback(app->bad_usb_view, bad_usb_scene_work_ok_callback, app);
|
|
view_dispatcher_switch_to_view(app->view_dispatcher, BadUsbAppViewWork);
|
|
}
|
|
|
|
void bad_usb_scene_work_on_exit(void* context) {
|
|
BadUsbApp* app = context;
|
|
bad_usb_script_close(app->bad_usb_script);
|
|
}
|