unleashed-firmware/applications/scened-app-example/scened-app.h
SG 0b14db4fb3
C++ apps: templated scene controller (#517)
* C++ apps: templated scene controller
* templated app: fix type names
* templated app: text store component
* Applications: add "Templated Scene" application
* templated app: refractoring
* Gui module byte input: fix docs
* templated app: new byte input scene
* templated app: dialog ex view module
* templated app: popup view module
* templated app: dialog-ex view module, fix docs
* templated app: text input view module
* Gui module text input: fix docs
* Furi: duplicated include
* templated app: record holder (controller) class
* templated app: view modules can now be accessed via cast
* templated app: remove unused includes
* templated app: fix return code
2021-06-15 14:01:56 +03:00

47 lines
994 B
C++

#pragma once
#include <furi.h>
#include <api-hal.h>
#include <generic-scene.hpp>
#include <scene-controller.hpp>
#include <view-controller.hpp>
#include <record-controller.hpp>
#include <text-store.h>
#include <view-modules/submenu-vm.h>
#include <view-modules/byte-input-vm.h>
#include <notification/notification-messages.h>
class ScenedApp {
public:
enum class EventType : uint8_t {
GENERIC_EVENT_ENUM_VALUES,
MenuSelected,
ByteEditResult,
};
enum class SceneType : uint8_t {
GENERIC_SCENE_ENUM_VALUES,
ByteInputScene,
};
class Event {
public:
union {
int32_t menu_index;
} payload;
EventType type;
};
SceneController<GenericScene<ScenedApp>, ScenedApp> scene_controller;
TextStore text_store;
ViewController<ScenedApp, SubmenuVM, ByteInputVM> view_controller;
RecordController<NotificationApp> notification;
~ScenedApp();
ScenedApp();
void run();
};