mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-24 13:52:38 +03:00
f4122a924a
* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
97 lines
2.8 KiB
C
97 lines
2.8 KiB
C
#include "u2f_app_i.h"
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#include "u2f_data.h"
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#include <furi.h>
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#include <furi_hal.h>
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static bool u2f_app_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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U2fApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool u2f_app_back_event_callback(void* context) {
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furi_assert(context);
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U2fApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static void u2f_app_tick_event_callback(void* context) {
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furi_assert(context);
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U2fApp* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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U2fApp* u2f_app_alloc(void) {
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U2fApp* app = malloc(sizeof(U2fApp));
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app->gui = furi_record_open(RECORD_GUI);
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app->notifications = furi_record_open(RECORD_NOTIFICATION);
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&u2f_scene_handlers, app);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_tick_event_callback(
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app->view_dispatcher, u2f_app_tick_event_callback, 500);
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view_dispatcher_set_custom_event_callback(app->view_dispatcher, u2f_app_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, u2f_app_back_event_callback);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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// Custom Widget
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app->widget = widget_alloc();
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view_dispatcher_add_view(app->view_dispatcher, U2fAppViewError, widget_get_view(app->widget));
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app->u2f_view = u2f_view_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, U2fAppViewMain, u2f_view_get_view(app->u2f_view));
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if(furi_hal_usb_is_locked()) {
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app->error = U2fAppErrorCloseRpc;
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scene_manager_next_scene(app->scene_manager, U2fSceneError);
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} else {
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if(u2f_data_check(true)) {
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scene_manager_next_scene(app->scene_manager, U2fSceneMain);
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} else {
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app->error = U2fAppErrorNoFiles;
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scene_manager_next_scene(app->scene_manager, U2fSceneError);
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}
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}
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return app;
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}
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void u2f_app_free(U2fApp* app) {
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furi_assert(app);
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// Views
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view_dispatcher_remove_view(app->view_dispatcher, U2fAppViewMain);
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u2f_view_free(app->u2f_view);
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// Custom Widget
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view_dispatcher_remove_view(app->view_dispatcher, U2fAppViewError);
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widget_free(app->widget);
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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// Close records
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furi_record_close(RECORD_GUI);
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furi_record_close(RECORD_NOTIFICATION);
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free(app);
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}
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int32_t u2f_app(void* p) {
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UNUSED(p);
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U2fApp* u2f_app = u2f_app_alloc();
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view_dispatcher_run(u2f_app->view_dispatcher);
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u2f_app_free(u2f_app);
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return 0;
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}
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