mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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8f9b2513ff
* SYSTEM: tickless mode with deep sleep. * Move FreeRTOS ticks to lptim2 * API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source. * API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode. * NFC: support for tickless mode. * API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications. * BLE: prevent sleep while core2 starting * HAL: nap while in insomnia mode * init records work * try to implement record delete * tests and flapp * flapp subsystem * new core functions to get app stat, simplify core code * fix thread termination * add strdup to core * fix tests * Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage * Refactoring: update furi record api usage, cleanup code * Fix broken merge for freertos apps * Core, Target: fix compilation warnings * Drop firmware target local * HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode. * SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial. * delete old app example-ipc * delete old app fatfs list * fix strobe app, add input header * delete old display driver * comment old app qr-code * fix sd-card test, add forced widget update * remove unused new core test * increase heap to 128k * comment and assert old core tests * fix syntax Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
54 lines
1.3 KiB
C
54 lines
1.3 KiB
C
#pragma once
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#include "view.h"
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#include "gui.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ViewDispatcher widget placement */
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typedef enum {
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ViewDispatcherTypeNone, /* Special layer for internal use only */
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ViewDispatcherTypeWindow, /* Main widget layer, status bar is shown */
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ViewDispatcherTypeFullscreen /* Fullscreen widget layer */
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} ViewDispatcherType;
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typedef struct ViewDispatcher ViewDispatcher;
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/* Allocate ViewDispatcher
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* @return pointer to ViewDispatcher instance
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*/
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ViewDispatcher* view_dispatcher_alloc();
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/* Free ViewDispatcher
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* @param pointer to View
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*/
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void view_dispatcher_free(ViewDispatcher* view_dispatcher);
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/* Add view to ViewDispatcher
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* @param view_dispatcher, ViewDispatcher instance
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* @param view_id, View id to register
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* @param view, View instance
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*/
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void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view);
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/* Switch to View
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* @param view_dispatcher, ViewDispatcher instance
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* @param view_id, View id to register
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*/
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void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
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/* Attach ViewDispatcher to GUI
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* @param view_dispatcher, ViewDispatcher instance
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* @param gui, GUI instance to attach to
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*/
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void view_dispatcher_attach_to_gui(
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ViewDispatcher* view_dispatcher,
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Gui* gui,
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ViewDispatcherType type);
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#ifdef __cplusplus
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}
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#endif
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