unleashed-firmware/applications/bt/bt_settings_app/scenes/bt_settings_scene.h
gornekich 420c03bb58
[FL-1720] BLE GUI refactoring (#678)
* dialog_ex: add clean method, fix documentation
* application: add bt debug and settings application
* bt: add debug application
* bt: add settings application
* bt: rework bt service
* bt debug: fix carrier debug app
* assets: add debug animation to main menu
* bt debug: fix bt packet test
* bt service: rework bt service
* bt: cleanup
* Assets: fix spelling
* Ble: wait for core 2 startup complete before initializing radio stack.
* Accessor: remove dead code, switch port PA6 to PA4, because interrupt line 6 is used by down button.
* FuriHal: assert interrupt line on add_int_callback.
* Bt: update icon on core2 startup complete.

Co-authored-by: あく <alleteam@gmail.com>
2021-09-02 02:22:40 +03:00

30 lines
929 B
C

#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) BtSettingsAppScene##id,
typedef enum {
#include "bt_settings_scene_config.h"
BtSettingsAppSceneNum,
} BtSettingsAppScene;
#undef ADD_SCENE
extern const SceneManagerHandlers bt_settings_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "bt_settings_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "bt_settings_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "bt_settings_scene_config.h"
#undef ADD_SCENE