unleashed-firmware/applications/gui/icon_i.h
あく 665f6d7d9c
Assets, Icons, UI toolkit. Part 1. (#202)
* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu

Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
2020-10-26 20:00:17 +03:00

22 lines
356 B
C

#pragma once
#include <stdint.h>
struct IconData {
const uint8_t width;
const uint8_t height;
const uint8_t frame_count;
const uint8_t frame_rate;
const uint8_t** frames;
};
struct Icon {
const IconData* data;
uint8_t frame;
uint32_t tick;
};
const uint8_t* icon_get_data(Icon* icon);
void icon_next_frame(Icon* icon);