/* * Copyright (c) 2013-2015 Galois, Inc. * Distributed under the terms of the BSD3 license (see LICENSE file) */ module Cryptol where /** * The value corresponding to a numeric type. */ primitive demote : {val, bits} (fin val, fin bits, bits >= width val) => [bits] infixr 2 || infixr 3 && infix 4 ==, ===, !=, !== infix 5 >, >=, <, <= infixl 6 ^ infixr 7 # infixl 6 <<, <<<, >>, >>> infixl 8 +, - infixl 9 *, / infixr 10 ^^ infixl 11 @, @@, !, !! /** * Add two values. * * For words, addition uses modulo arithmetic. * * Structured values are added element-wise. */ primitive (+) : {a} (Arith a) => a -> a -> a /** * For words, subtraction uses modulo arithmetic. * Structured values are subtracted element-wise. Defined as: * a - b = a + negate b * See also: `negate'. */ primitive (-) : {a} (Arith a) => a -> a -> a /** * For words, multiplies two words, modulus 2^^a. * Structured values are multiplied element-wise. */ primitive (*) : {a} (Arith a) => a -> a -> a /** * For words, divides two words, modulus 2^^a. * Structured values are divided element-wise. */ primitive (/) : {a} (Arith a) => a -> a -> a /** * For words, takes the modulus of two words, modulus 2^^a. * Over structured values, operates element-wise. * Be careful, as this will often give unexpected results due to interaction of * the two moduli. */ primitive (%) : {a} (Arith a) => a -> a -> a /** * For words, takes the exponent of two words, modulus 2^^a. * Over structured values, operates element-wise. * Be careful, due to its fast-growing nature, exponentiation is prone to * interacting poorly with defaulting. */ primitive (^^) : {a} (Arith a) => a -> a -> a /** * Log base two. * * For words, computes the ceiling of log, base 2, of a number. * Over structured values, operates element-wise. */ primitive lg2 : {a} (Arith a) => a -> a type Bool = Bit /** * The constant True. Corresponds to the bit value 1. */ primitive True : Bit /** * The constant False. Corresponds to the bit value 0. */ primitive False : Bit /** * Returns the twos complement of its argument. * Over structured values, operates element-wise. * negate a = ~a + 1 */ primitive negate : {a} (Arith a) => a -> a /** * Binary complement */ primitive complement : {a} a -> a /** * Less-than. Only works on comparable arguments. */ primitive (<) : {a} (Cmp a) => a -> a -> Bool /** * Greater-than of two comparable arguments. */ primitive (>) : {a} (Cmp a) => a -> a -> Bool /** * Less-than or equal of two comparable arguments. */ primitive (<=) : {a} (Cmp a) => a -> a -> Bool /** * Greater-than or equal of two comparable arguments. */ primitive (>=) : {a} (Cmp a) => a -> a -> Bool /** * Compares any two values of the same type for equality. */ primitive (==) : {a} (Cmp a) => a -> a -> Bool /** * Compares any two values of the same type for inequality. */ primitive (!=) : {a} (Cmp a) => a -> a -> Bool /** * Compare the outputs of two functions for equality */ (===) : {a,b} (Cmp b) => (a -> b) -> (a -> b) -> (a -> Bool) f === g = \ x -> f x == g x /** * Compare the outputs of two functions for inequality */ (!==) : {a,b} (Cmp b) => (a -> b) -> (a -> b) -> (a -> Bool) f !== g = \x -> f x != g x /** * Returns the smaller of two comparable arguments. */ min : {a} (Cmp a) => a -> a -> a min x y = if x < y then x else y /** * Returns the greater of two comparable arguments. */ max : {a} (Cmp a) => a -> a -> a max x y = if x > y then x else y /** * Logical `and' over bits. Extends element-wise over sequences, tuples. */ primitive (&&) : {a} a -> a -> a /** * Logical `or' over bits. Extends element-wise over sequences, tuples. */ primitive (||) : {a} a -> a -> a /** * Logical `exclusive or' over bits. Extends element-wise over sequences, tuples. */ primitive (^) : {a} a -> a -> a /** * Gives an arbitrary shaped value whose bits are all False. * ~zero likewise gives an arbitrary shaped value whose bits are all True. */ primitive zero : {a} a /** * Left shift. The first argument is the sequence to shift, the second is the * number of positions to shift by. */ primitive (<<) : {a, b, c} (fin b) => [a]c -> [b] -> [a]c /** * Right shift. The first argument is the sequence to shift, the second is the * number of positions to shift by. */ primitive (>>) : {a, b, c} (fin b) => [a]c -> [b] -> [a]c /** * Left rotate. The first argument is the sequence to rotate, the second is the * number of positions to rotate by. */ primitive (<<<) : {a, b, c} (fin a, fin b) => [a]c -> [b] -> [a]c /** * Right rotate. The first argument is the sequence to rotate, the second is * the number of positions to rotate by. */ primitive (>>>) : {a, b, c} (fin a, fin b) => [a]c -> [b] -> [a]c primitive (#) : {front, back, a} (fin front) => [front]a -> [back]a -> [front + back] a /** * Split a sequence into a tuple of sequences. */ primitive splitAt : {front, back, a} (fin front) => [front + back]a -> ([front]a, [back]a) /** * Joins sequences. */ primitive join : {parts, each, a} (fin each) => [parts][each]a -> [parts * each]a /** * Splits a sequence into 'parts' groups with 'each' elements. */ primitive split : {parts, each, a} (fin each) => [parts * each]a -> [parts][each]a /** * Reverses the elements in a sequence. */ primitive reverse : {a, b} (fin a) => [a]b -> [a]b /** * Transposes an [a][b] matrix into a [b][a] matrix. */ primitive transpose : {a, b, c} [a][b]c -> [b][a]c /** * Index operator. The first argument is a sequence. The second argument is * the zero-based index of the element to select from the sequence. */ primitive (@) : {a, b, c} (fin c) => [a]b -> [c] -> b /** * Bulk index operator. The first argument is a sequence. The second argument * is a sequence of the zero-based indices of the elements to select. */ primitive (@@) : {a, b, c, d} (fin d) => [a]b -> [c][d] -> [c]b /** * Reverse index operator. The first argument is a finite sequence. The second * argument is the zero-based index of the element to select, starting from the * end of the sequence. */ primitive (!) : {a, b, c} (fin a, fin c) => [a]b -> [c] -> b /** * Bulk reverse index operator. The first argument is a finite sequence. The * second argument is a sequence of the zero-based indices of the elements to z select, starting from the end of the sequence. */ primitive (!!) : {a, b, c, d} (fin a, fin d) => [a]b -> [c][d] -> [c]b primitive fromThen : {first, next, bits, len} ( fin first, fin next, fin bits , bits >= width first, bits >= width next , lengthFromThen first next bits == len) => [len][bits] primitive fromTo : {first, last, bits} (fin last, fin bits, last >= first, bits >= width last) => [1 + (last - first)][bits] primitive fromThenTo : {first, next, last, bits, len} (fin first, fin next, fin last, fin bits, bits >= width first, bits >= width next, bits >= width last, lengthFromThenTo first next last == len) => [len][bits] primitive infFrom : {bits} (fin bits) => [bits] -> [inf][bits] primitive infFromThen : {bits} (fin bits) => [bits] -> [bits] -> [inf][bits] primitive error : {at, len} (fin len) => [len][8] -> at /** * Performs multiplication of GF2^^8 polynomials. */ primitive pmult : {a, b} (fin a, fin b) => [a] -> [b] -> [max 1 (a + b) - 1] /** * Performs division of GF2^^8 polynomials. */ primitive pdiv : {a, b} (fin a, fin b) => [a] -> [b] -> [a] /** * Performs modulus of GF2^^8 polynomials. */ primitive pmod : {a, b} (fin a, fin b) => [a] -> [1 + b] -> [b] /** * Generates random values from a seed. When called with a function, currently * generates a function that always returns zero. */ primitive random : {a} [32] -> a type String n = [n][8] type Word n = [n] type Char = [8] take : {front,back,elem} (fin front) => [front + back] elem -> [front] elem take (x # _) = x drop : {front,back,elem} (fin front) => [front + back] elem -> [back] elem drop ((_ : [front] _) # y) = y tail : {a, b} [1 + a]b -> [a]b tail xs = drop`{1} xs width : {bits,len,elem} (fin len, fin bits, bits >= width len) => [len] elem -> [bits] width _ = `len undefined : {a} a undefined = error "undefined" splitBy : {parts,each,elem} (fin each) => [parts * each] elem -> [parts][each]elem splitBy = split groupBy : {each,parts,elem} (fin each) => [parts * each] elem -> [parts][each]elem groupBy = split`{parts=parts}