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@ -2,8 +2,8 @@
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import Graphics.Implicit
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out = union [
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squareR 0 True (80, 80)
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, translate (40, 40) $ circle 30
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square True (V2 80 80)
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, translate (V2 40 40) $ circle 30
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]
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main = writeSVG 2 "example11.svg" out
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-- Example 12 - the rounded union of a square and a circle.
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import Control.Applicative (pure)
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import Graphics.Implicit
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out = unionR 14 [
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squareR 0 (80, 80)
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, translate (40,40) $ circle 30
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square True (pure 80) -- pure 80 turns into (V2 80 80)
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, translate (pure 40) $ circle 30
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]
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main = writeSVG 2 "example12.svg" out
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@ -1,9 +1,10 @@
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-- Example 13 - the rounded union of a cube and a sphere.
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import Control.Applicative (pure)
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import Graphics.Implicit
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out = union [
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cubeR 0 False (20, 20, 20)
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, translate (20, 20, 20) $ sphere 15
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cube False (pure 20) -- same as (V3 20 20 20)
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, translate (pure 20) $ sphere 15
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]
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main = writeSTL 1 "example13.stl" out
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@ -1,8 +1,12 @@
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import Control.Applicative (pure)
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import Graphics.Implicit
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import Graphics.Implicit.Definitions
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import Graphics.Implicit.Primitives
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roundbox:: SymbolicObj3
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roundbox = implicit (\(x,y,z) -> x^4 + y^4 + z^4 - 15000) ((-20,-20,-20),(20,20,20))
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roundbox =
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implicit
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(\(V3 x y z) -> x^4 + y^4 + z^4 - 15000)
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(pure (-20), pure 20)
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main = writeSTL 2 "example16.stl" roundbox
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@ -1,21 +1,24 @@
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-- Example 17, pulled from our benchmarking suite.
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import Prelude ((<$>), ($), zip3, fmap, fromIntegral, (*), (/))
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import Graphics.Implicit (union, translate, rect3R, writeSTL)
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import Control.Applicative (pure)
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import Prelude ((<$>), ($), zipWith3, fmap, fromIntegral, (*), (/), Bool(..))
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import Graphics.Implicit (cube, union, translate, writeSTL, V3(..))
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import Graphics.Implicit.Definitions (Fastℕ, ℝ, ℝ3, SymbolicObj3)
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default (Fastℕ, ℝ)
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object2 :: SymbolicObj3
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object2 = squarePipe (10, 10, 10) 1 100
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object2 = squarePipe (pure 10) 1 100
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where
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squarePipe :: ℝ3 -> ℝ -> ℝ -> SymbolicObj3
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squarePipe (x,y,z) diameter precision =
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squarePipe (V3 x y z) diameter precision =
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union
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((\start -> translate start
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$ cubeR 0 False (diameter, diameter, diameter)
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$ cube True (pure diameter)
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)
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<$>
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zip3 (fmap (\n -> (fromIntegral n / precision) * x) [0..100])
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zipWith3
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V3
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(fmap (\n -> (fromIntegral n / precision) * x) [0..100])
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(fmap (\n -> (fromIntegral n / precision) * y) [0..100])
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(fmap (\n -> (fromIntegral n / precision) * z) [0..100]))
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