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@ -25,12 +25,9 @@ App.GG: App<App.GG.State>
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// - Add an animation to basic attack (x key)
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// - Show chips in hand in setup phase
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// - Show chips in hand in game phase
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// - make poison do damage
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// - create more control chips that apply statuses
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// - update status each frame before everything happens
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// - Create counter mechanic - double damage after interrupting a chip action (needs status)
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// - Create blinking status (status to be applied after taking chip damage,
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// protecting from next damages, it can be called invisiblity)
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// - Create intangible status (status to be applied after taking chip damage)
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// - Create a pre-game screen
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// - Make animations receive 2 U64, one for current frame and one for how many frames should it take to run an animation
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// As example: Walk(0, 24) -> (frame % 24) / (24/image_count) -> (frame % 24) / 2 -> for a 12 images animation
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@ -39,6 +36,8 @@ App.GG: App<App.GG.State>
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// - Create customizations for buttons
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// - Add comments to everything
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// DONE: update status each frame before everything happens
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// DONE: make poison do damage
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// DONE: Organize when.kind
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// DONE: Add tile statuses
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// DONE: Create a panel steal Chip
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