Status updated

This commit is contained in:
Derenash 2021-12-04 11:25:07 -03:00
parent 1f9899dbb7
commit 92997a6e42

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@ -25,12 +25,9 @@ App.GG: App<App.GG.State>
// - Add an animation to basic attack (x key)
// - Show chips in hand in setup phase
// - Show chips in hand in game phase
// - make poison do damage
// - create more control chips that apply statuses
// - update status each frame before everything happens
// - Create counter mechanic - double damage after interrupting a chip action (needs status)
// - Create blinking status (status to be applied after taking chip damage,
// protecting from next damages, it can be called invisiblity)
// - Create intangible status (status to be applied after taking chip damage)
// - Create a pre-game screen
// - Make animations receive 2 U64, one for current frame and one for how many frames should it take to run an animation
// As example: Walk(0, 24) -> (frame % 24) / (24/image_count) -> (frame % 24) / 2 -> for a 12 images animation
@ -39,6 +36,8 @@ App.GG: App<App.GG.State>
// - Create customizations for buttons
// - Add comments to everything
// DONE: update status each frame before everything happens
// DONE: make poison do damage
// DONE: Organize when.kind
// DONE: Add tile statuses
// DONE: Create a panel steal Chip