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Keep the paddle on screen in whole
As suggested in https://github.com/InfiniTimeOrg/InfiniTime/issues/1062 in point 3. The paddle should be kept on screen and not travel out of the screen boundaries. Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
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@ -85,7 +85,14 @@ bool Paddle::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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bool Paddle::OnTouchEvent(uint16_t x, uint16_t y) {
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bool Paddle::OnTouchEvent(uint16_t x, uint16_t y) {
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// sets the center paddle pos. (30px offset) with the the y_coordinate of the finger
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// sets the center paddle pos. (30px offset) with the the y_coordinate of the finger
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// but clamp it such that the paddle never clips off screen
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if (y < 31) {
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lv_obj_set_pos(paddle, 0, 1);
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} else if (y > LV_VER_RES - 31) {
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lv_obj_set_pos(paddle, 0, LV_VER_RES - 61);
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} else {
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lv_obj_set_pos(paddle, 0, y - 30);
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lv_obj_set_pos(paddle, 0, y - 30);
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}
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paddlePos = y;
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paddlePos = y;
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return true;
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return true;
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}
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}
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