mirror of
https://github.com/InfiniTimeOrg/InfiniTime.git
synced 2024-12-23 09:42:08 +03:00
aod: avoid spinning DisplayApp under high LVGL load
This commit is contained in:
parent
3e8accde69
commit
a407902b06
@ -242,14 +242,16 @@ void DisplayApp::Refresh() {
|
||||
// If not true, then wait that amount of time
|
||||
queueTimeout = CalculateSleepTime();
|
||||
if (queueTimeout == 0) {
|
||||
// Keep running the task handler if it still has things to draw
|
||||
while (!lv_task_handler()) {
|
||||
// Only advance the tick count when LVGL is done
|
||||
// Otherwise keep running the task handler while it still has things to draw
|
||||
// Note: under high graphics load, LVGL will always have more work to do
|
||||
if (lv_task_handler() > 0) {
|
||||
// Drop frames that we've missed if drawing/event handling took way longer than expected
|
||||
while (queueTimeout == 0) {
|
||||
alwaysOnTickCount += 1;
|
||||
queueTimeout = CalculateSleepTime();
|
||||
}
|
||||
};
|
||||
// Drop frames that we've missed if the loop took way longer than expected to execute
|
||||
while (queueTimeout == 0) {
|
||||
alwaysOnTickCount += 1;
|
||||
queueTimeout = CalculateSleepTime();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
queueTimeout = portMAX_DELAY;
|
||||
|
Loading…
Reference in New Issue
Block a user