mirror of
https://github.com/InfiniTimeOrg/InfiniTime.git
synced 2024-12-26 11:13:16 +03:00
Simplify systemtask states
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parent
beddfc346d
commit
ae2b9d30d6
@ -258,8 +258,7 @@ void SystemTask::Work() {
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nimbleController.RestartFastAdv();
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}
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isSleeping = false;
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isWakingUp = false;
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state = Running;
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isDimmed = false;
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break;
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case Messages::TouchWakeUp: {
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@ -278,7 +277,7 @@ void SystemTask::Work() {
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if (doNotGoToSleep) {
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break;
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}
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isGoingToSleep = true;
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state = GoingToSleep; // Already set in PushMessage()
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NRF_LOG_INFO("[systemtask] Going to sleep");
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xTimerStop(idleTimer, 0);
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xTimerStop(dimTimer, 0);
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@ -294,7 +293,7 @@ void SystemTask::Work() {
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break;
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case Messages::OnNewNotification:
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if (settingsController.GetNotificationStatus() == Pinetime::Controllers::Settings::Notification::ON) {
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if (isSleeping && !isWakingUp) {
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if (state == Sleeping) {
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GoToRunning();
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} else {
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ReloadIdleTimer();
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@ -303,14 +302,14 @@ void SystemTask::Work() {
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}
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break;
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case Messages::OnTimerDone:
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if (isSleeping && !isWakingUp) {
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if (state == Sleeping) {
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GoToRunning();
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}
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motorController.RunForDuration(35);
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::TimerDone);
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break;
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case Messages::SetOffAlarm:
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if (isSleeping && !isWakingUp) {
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if (state == Sleeping) {
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GoToRunning();
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}
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motorController.StartRinging();
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@ -326,7 +325,7 @@ void SystemTask::Work() {
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break;
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case Messages::BleFirmwareUpdateStarted:
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doNotGoToSleep = true;
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if (isSleeping && !isWakingUp) {
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if (state == Sleeping) {
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GoToRunning();
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}
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::BleFirmwareUpdateStarted);
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@ -341,8 +340,9 @@ void SystemTask::Work() {
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case Messages::StartFileTransfer:
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NRF_LOG_INFO("[systemtask] FS Started");
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doNotGoToSleep = true;
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if (isSleeping && !isWakingUp)
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if (state == Sleeping) {
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GoToRunning();
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}
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// TODO add intent of fs access icon or something
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break;
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case Messages::StopFileTransfer:
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@ -391,8 +391,7 @@ void SystemTask::Work() {
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touchPanel.Sleep();
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}
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isSleeping = true;
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isGoingToSleep = false;
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state = Sleeping;
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break;
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case Messages::OnNewDay:
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// We might be sleeping (with TWI device disabled.
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@ -401,8 +400,9 @@ void SystemTask::Work() {
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break;
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case Messages::OnNewHour:
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using Pinetime::Controllers::AlarmController;
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if (settingsController.GetChimeOption() == Controllers::Settings::ChimesOption::Hours && alarmController.State() != AlarmController::AlarmState::Alerting) {
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if (isSleeping && !isWakingUp) {
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if (settingsController.GetChimeOption() == Controllers::Settings::ChimesOption::Hours &&
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alarmController.State() != AlarmController::AlarmState::Alerting) {
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if (state == Sleeping) {
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GoToRunning();
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::Clock);
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}
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@ -411,8 +411,9 @@ void SystemTask::Work() {
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break;
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case Messages::OnNewHalfHour:
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using Pinetime::Controllers::AlarmController;
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if (settingsController.GetChimeOption() == Controllers::Settings::ChimesOption::HalfHours && alarmController.State() != AlarmController::AlarmState::Alerting) {
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if (isSleeping && !isWakingUp) {
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if (settingsController.GetChimeOption() == Controllers::Settings::ChimesOption::HalfHours &&
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alarmController.State() != AlarmController::AlarmState::Alerting) {
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if (state == Sleeping) {
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GoToRunning();
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::Clock);
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}
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@ -423,7 +424,7 @@ void SystemTask::Work() {
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batteryController.ReadPowerState();
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motorController.RunForDuration(15);
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ReloadIdleTimer();
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if (isSleeping && !isWakingUp) {
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if (state == Sleeping) {
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GoToRunning();
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}
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break;
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@ -434,7 +435,7 @@ void SystemTask::Work() {
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nimbleController.NotifyBatteryLevel(batteryController.PercentRemaining());
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break;
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case Messages::OnPairing:
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if (isSleeping && !isWakingUp) {
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if (state == Sleeping) {
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GoToRunning();
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}
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motorController.RunForDuration(35);
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@ -475,14 +476,15 @@ void SystemTask::Work() {
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}
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void SystemTask::UpdateMotion() {
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if (isGoingToSleep or isWakingUp) {
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if (state == GoingToSleep || state == WakingUp) {
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return;
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}
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if (isSleeping && !(settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) ||
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settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake))) {
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if (state == Sleeping && !(settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) ||
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settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake))) {
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return;
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}
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if (stepCounterMustBeReset) {
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motionSensor.ResetStepCounter();
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stepCounterMustBeReset = false;
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@ -494,7 +496,7 @@ void SystemTask::UpdateMotion() {
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motionController.Update(motionValues.x, motionValues.y, motionValues.z, motionValues.steps);
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if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) &&
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motionController.Should_RaiseWake(isSleeping)) {
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motionController.Should_RaiseWake(state == Sleeping)) {
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GoToRunning();
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}
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if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) &&
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@ -515,7 +517,7 @@ void SystemTask::HandleButtonAction(Controllers::ButtonActions action) {
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switch (action) {
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case Actions::Click:
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// If the first action after fast wakeup is a click, it should be ignored.
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if (!fastWakeUpDone && !isGoingToSleep) {
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if (!fastWakeUpDone && state != GoingToSleep) {
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displayApp.PushMessage(Applications::Display::Messages::ButtonPushed);
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}
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break;
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@ -536,20 +538,16 @@ void SystemTask::HandleButtonAction(Controllers::ButtonActions action) {
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}
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void SystemTask::GoToRunning() {
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if (isGoingToSleep or (not isSleeping) or isWakingUp) {
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return;
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if (state == Sleeping) {
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state = WakingUp;
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PushMessage(Messages::GoToRunning);
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}
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isWakingUp = true;
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PushMessage(Messages::GoToRunning);
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}
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void SystemTask::OnTouchEvent() {
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if (isGoingToSleep) {
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return;
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}
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if (!isSleeping) {
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if (state == Running) {
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PushMessage(Messages::OnTouchEvent);
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} else if (!isWakingUp) {
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} else if (state == Sleeping) {
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if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::SingleTap) or
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settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::DoubleTap)) {
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PushMessage(Messages::TouchWakeUp);
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@ -559,7 +557,7 @@ void SystemTask::OnTouchEvent() {
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void SystemTask::PushMessage(System::Messages msg) {
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if (msg == Messages::GoToSleep && !doNotGoToSleep) {
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isGoingToSleep = true;
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state = GoingToSleep;
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}
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if (in_isr()) {
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@ -594,7 +592,7 @@ void SystemTask::OnIdle() {
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}
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void SystemTask::ReloadIdleTimer() {
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if (isSleeping || isGoingToSleep) {
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if (state != Running) {
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return;
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}
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if (isDimmed) {
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@ -53,6 +53,7 @@ namespace Pinetime {
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namespace System {
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class SystemTask {
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public:
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enum SystemTaskState { Sleeping, Running, GoingToSleep, WakingUp };
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SystemTask(Drivers::SpiMaster& spi,
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Drivers::St7789& lcd,
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Pinetime::Drivers::SpiNorFlash& spiNorFlash,
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@ -91,7 +92,7 @@ namespace Pinetime {
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};
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bool IsSleeping() const {
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return isSleeping;
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return state == Sleeping || state == WakingUp;
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}
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private:
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@ -110,10 +111,6 @@ namespace Pinetime {
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Pinetime::Controllers::TimerController& timerController;
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Pinetime::Controllers::AlarmController& alarmController;
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QueueHandle_t systemTasksMsgQueue;
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std::atomic<bool> isSleeping {false};
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std::atomic<bool> isGoingToSleep {false};
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std::atomic<bool> isWakingUp {false};
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std::atomic<bool> isDimmed {false};
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Pinetime::Drivers::Watchdog& watchdog;
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Pinetime::Controllers::NotificationManager& notificationManager;
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Pinetime::Controllers::MotorController& motorController;
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@ -139,6 +136,8 @@ namespace Pinetime {
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TimerHandle_t idleTimer;
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TimerHandle_t measureBatteryTimer;
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bool doNotGoToSleep = false;
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bool isDimmed = false;
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SystemTaskState state = Running;
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void HandleButtonAction(Controllers::ButtonActions action);
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bool fastWakeUpDone = false;
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