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Stopwatch: improve variable naming
msec => hundredths
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@ -16,10 +16,10 @@ namespace {
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TimeSeparated_t convertTicksToTimeSegments(const TickType_t timeElapsed) {
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const int timeElapsedMillis = (static_cast<float>(timeElapsed) / static_cast<float>(configTICK_RATE_HZ)) * 1000;
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const int milliSecs = (timeElapsedMillis % 1000) / 10; // Get only the first two digits and ignore the last
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const int hundredths = (timeElapsedMillis % 1000) / 10; // Get only the first two digits and ignore the last
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const int secs = (timeElapsedMillis / 1000) % 60;
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const int mins = (timeElapsedMillis / 1000) / 60;
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return TimeSeparated_t {mins, secs, milliSecs};
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return TimeSeparated_t {mins, secs, hundredths};
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}
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TickType_t calculateDelta(const TickType_t startTime, const TickType_t currentTime) {
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@ -141,14 +141,14 @@ bool StopWatch::Refresh() {
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currentTimeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
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lv_label_set_text_fmt(time, "%02d:%02d", currentTimeSeparated.mins, currentTimeSeparated.secs);
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lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.msecs);
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lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.hundredths);
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if (lapPressed == true) {
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if (lapBuffer[1]) {
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lv_label_set_text_fmt(lapOneText, "#2%d %2d:%02d.%02d", (lapNr - 1), lapBuffer[1]->mins, lapBuffer[1]->secs, lapBuffer[1]->msecs);
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lv_label_set_text_fmt(lapOneText, "#2%d %2d:%02d.%02d", (lapNr - 1), lapBuffer[1]->mins, lapBuffer[1]->secs, lapBuffer[1]->hundredths);
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}
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if (lapBuffer[0]) {
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lv_label_set_text_fmt(lapTwoText, "#2%d %2d:%02d.%02d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->msecs);
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lv_label_set_text_fmt(lapTwoText, "#2%d %2d:%02d.%02d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->hundredths);
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}
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// Reset the bool to avoid setting the text in each cycle until there is a change
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lapPressed = false;
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@ -18,7 +18,7 @@ namespace Pinetime::Applications::Screens {
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struct TimeSeparated_t {
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int mins;
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int secs;
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int msecs;
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int hundredths;
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};
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// A simple buffer to hold the latest two laps
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@ -66,7 +66,7 @@ namespace Pinetime::Applications::Screens {
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StopWatch(DisplayApp* app);
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~StopWatch() override;
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bool Refresh() override;
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void playPauseBtnEventHandler(lv_event_t event);
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void stopLapBtnEventHandler(lv_event_t event);
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