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Updated documentation
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@ -33,7 +33,7 @@ The dev enviroment comes with some scripts to make this easier, They are located
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There are also VSCode tasks provided should you desire to use those.
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The task BuildInit will update submodules and configure for openocd
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The task "update submodules" will update the git submodules
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@ -41,7 +41,7 @@ The task BuildInit will update submodules and configure for openocd
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You can use the build.sh script located in /opt/
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There will also eventually be a Build task. - Not written yet
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CMake is also configured and controlls for the CMake plugin are available in VSCode
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4
.vscode/cmake-variants.json
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4
.vscode/cmake-variants.json
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@ -47,14 +47,14 @@
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"short": "No DFU",
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"long": "Do not build DFU",
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"settings": {
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"BUILD_DFU":0
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"BUILD_DFU":"0"
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}
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},
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"yes": {
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"short": "Build DFU",
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"long": "Build DFU",
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"settings": {
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"BUILD_DFU":1
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"BUILD_DFU":"1"
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}
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}
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}
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3
.vscode/extensions.json
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3
.vscode/extensions.json
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{
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"recommendations": ["ms-vscode.cpptools","ms-vscode.cmake-tools","marus25.cortex-debug"]
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}
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.vscode/launch.json
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.vscode/launch.json
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@ -4,13 +4,13 @@
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{
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"name": "Debug - Openocd docker Remote",
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"type":"cortex-debug",
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"cortex-debug.armToolchainPath":"${env:COMPILER_DIR}/bin",
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"cortex-debug.armToolchainPath":"${env:ARM_NONE_EABI_TOOLCHAIN_PATH}/bin",
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"cwd": "${workspaceRoot}",
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"executable": "${command:cmake.launchTargetPath}",
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"request": "launch",
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"servertype": "external",
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// This may need to be arm-none-eabi-gdb depending on your system
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"gdbPath" : "${env:COMPILER_DIR}/bin/arm-none-eabi-gdb",
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"gdbPath" : "${env:ARM_NONE_EABI_TOOLCHAIN_PATH}/bin/arm-none-eabi-gdb",
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// Connect to an already running OpenOCD instance
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"gdbTarget": "host.docker.internal:3333",
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"svdFile": "${workspaceRoot}/nrf52.svd",
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@ -24,13 +24,13 @@
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{
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"name": "Debug - Openocd Local",
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"type":"cortex-debug",
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"cortex-debug.armToolchainPath":"${env:COMPILER_DIR}/bin",
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"cortex-debug.armToolchainPath":"${env:ARM_NONE_EABI_TOOLCHAIN_PATH}/bin",
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"cwd": "${workspaceRoot}",
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"executable": "${command:cmake.launchTargetPath}",
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"request": "launch",
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"servertype": "openocd",
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// This may need to be arm-none-eabi-gdb depending on your system
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"gdbPath" : "${env:COMPILER_DIR}/bin/arm-none-eabi-gdb",
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"gdbPath" : "${env:ARM_NONE_EABI_TOOLCHAIN_PATH}/bin/arm-none-eabi-gdb",
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// Connect to an already running OpenOCD instance
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"gdbTarget": "localhost:3333",
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"svdFile": "${workspaceRoot}/nrf52.svd",
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@ -87,6 +87,7 @@ As of now, here is the list of achievements of this project:
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- [Build the project](doc/buildAndProgram.md)
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- [Flash the firmware using OpenOCD and STLinkV2](doc/openOCD.md)
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- [Build the project with Docker](doc/buildWithDocker.md)
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- [Build the project with VSCode](doc/buildWithVScode.md)
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- [Bootloader, OTA and DFU](./bootloader/README.md)
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- [Stub using NRF52-DK](./doc/PinetimeStubWithNrf52DK.md)
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- Logging with JLink RTT.
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doc/buildWithVScode.md
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doc/buildWithVScode.md
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# Build and Develop the project using VS Code
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The .VSCode folder contains configuration files for developing InfiniTime with VS Code. Effort was made to have these rely on Environment variables instead of hardcoded paths.
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## Environment Setup
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To support as many setups as possible the VS Code configuration files expect there to be certain environment variables to be set.
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Variable | Description | Example
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----------|-------------|--------
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**ARM_NONE_EABI_TOOLCHAIN_PATH**|path to the toolchain directory|`export ARM_NONE_EABI_TOOLCHAIN_PATH=/opt/gcc-arm-none-eabi-9-2020-q2-update`
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**NRF5_SDK_PATH**|path to the NRF52 SDK|`export NRF5_SDK_PATH=/opt/nRF5_SDK_15.3.0_59ac345`
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## VS Code Extensions
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We leverage a few VS Code extensions for ease of development.
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#### Required Extensions
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- [C/C++](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools) - C/C++ IntelliSense, debugging, and code browsing.
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- [CMake Tools](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) - Extended CMake support in Visual Studio Code
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#### Optional Extensions
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[Cortex-Debug](https://marketplace.visualstudio.com/items?itemName=marus25.cortex-debug) - ARM Cortex-M GDB Debugger support for VSCode
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Cortex-Debug is only required for interactive debugging using VS Codes built in GDB support.
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## VS Code/Docker DevContainer
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The .devcontainer folder contains the configuration and scripts for using a Docker dev container for building InfiniTime
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Using the [Remote-Containers](https://marketplace.visualstudio.com/items?itemName=ms-vscode-remote.remote-containers) extension is recommended. It will handle configuring the Docker virtual machine and setting everything up.
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More documentation is available in the [readme in .devcontainer](.devcontainer/readme.md)
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