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Fix Infinipaint that would crash when started.
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@ -17,6 +17,7 @@
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#include <DisplayApp/Screens/FirmwareUpdate.h>
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#include <DisplayApp/Screens/ApplicationList.h>
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#include <DisplayApp/Screens/FirmwareValidation.h>
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#include <DisplayApp/Screens/InfiniPaint.h>
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#include "../SystemTask/SystemTask.h"
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using namespace Pinetime::Applications;
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@ -200,6 +201,7 @@ void DisplayApp::RunningState() {
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case Apps::SysInfo: currentScreen.reset(new Screens::SystemInfo(this, dateTimeController, batteryController, brightnessController, bleController, watchdog)); break;
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case Apps::Meter: currentScreen.reset(new Screens::Meter(this)); break;
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case Apps::Gauge: currentScreen.reset(new Screens::Gauge(this)); break;
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case Apps::Paint: currentScreen.reset(new Screens::InfiniPaint(this, lvgl)); break;
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case Apps::Brightness : currentScreen.reset(new Screens::Brightness(this, brightnessController)); break;
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case Apps::Music : currentScreen.reset(new Screens::Music(this, systemTask.nimble().music())); break;
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case Apps::FirmwareValidation: currentScreen.reset(new Screens::FirmwareValidation(this, validator)); break;
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