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mirror of https://github.com/Kozea/WeasyPrint.git synced 2024-08-17 16:40:45 +03:00
WeasyPrint/weasyprint/svg/shapes.py
2024-04-24 16:01:13 +02:00

121 lines
3.8 KiB
Python

"""Draw simple shapes."""
from math import atan2, pi, sqrt
from .utils import normalize, point
def circle(svg, node, font_size):
"""Draw circle tag."""
r = svg.length(node.get('r'), font_size)
if not r:
return
ratio = r / sqrt(pi)
cx, cy = svg.point(node.get('cx'), node.get('cy'), font_size)
svg.stream.move_to(cx + r, cy)
svg.stream.curve_to(cx + r, cy + ratio, cx + ratio, cy + r, cx, cy + r)
svg.stream.curve_to(cx - ratio, cy + r, cx - r, cy + ratio, cx - r, cy)
svg.stream.curve_to(cx - r, cy - ratio, cx - ratio, cy - r, cx, cy - r)
svg.stream.curve_to(cx + ratio, cy - r, cx + r, cy - ratio, cx + r, cy)
svg.stream.close()
def ellipse(svg, node, font_size):
"""Draw ellipse tag."""
rx, ry = svg.point(node.get('rx'), node.get('ry'), font_size)
if not rx or not ry:
return
ratio_x = rx / sqrt(pi)
ratio_y = ry / sqrt(pi)
cx, cy = svg.point(node.get('cx'), node.get('cy'), font_size)
svg.stream.move_to(cx + rx, cy)
svg.stream.curve_to(
cx + rx, cy + ratio_y, cx + ratio_x, cy + ry, cx, cy + ry)
svg.stream.curve_to(
cx - ratio_x, cy + ry, cx - rx, cy + ratio_y, cx - rx, cy)
svg.stream.curve_to(
cx - rx, cy - ratio_y, cx - ratio_x, cy - ry, cx, cy - ry)
svg.stream.curve_to(
cx + ratio_x, cy - ry, cx + rx, cy - ratio_y, cx + rx, cy)
svg.stream.close()
def rect(svg, node, font_size):
"""Draw rect tag."""
width, height = svg.point(node.get('width'), node.get('height'), font_size)
if width <= 0 or height <= 0:
return
x, y = svg.point(node.get('x'), node.get('y'), font_size)
rx = node.get('rx')
ry = node.get('ry')
if rx and ry is None:
ry = rx
elif ry and rx is None:
rx = ry
rx, ry = svg.point(rx, ry, font_size)
if rx == 0 or ry == 0:
svg.stream.rectangle(x, y, width, height)
return
if rx > width / 2:
rx = width / 2
if ry > height / 2:
ry = height / 2
# Inspired by Cairo Cookbook
# https://cairographics.org/cookbook/roundedrectangles/
arc_to_bezier = 4 * (2 ** .5 - 1) / 3
c1, c2 = arc_to_bezier * rx, arc_to_bezier * ry
svg.stream.move_to(x + rx, y)
svg.stream.line_to(x + width - rx, y)
svg.stream.curve_to(
x + width - rx + c1, y, x + width, y + c2, x + width, y + ry)
svg.stream.line_to(x + width, y + height - ry)
svg.stream.curve_to(
x + width, y + height - ry + c2, x + width + c1 - rx, y + height,
x + width - rx, y + height)
svg.stream.line_to(x + rx, y + height)
svg.stream.curve_to(
x + rx - c1, y + height, x, y + height - c2, x, y + height - ry)
svg.stream.line_to(x, y + ry)
svg.stream.curve_to(x, y + ry - c2, x + rx - c1, y, x + rx, y)
svg.stream.close()
def line(svg, node, font_size):
"""Draw line tag."""
x1, y1 = svg.point(node.get('x1'), node.get('y1'), font_size)
x2, y2 = svg.point(node.get('x2'), node.get('y2'), font_size)
svg.stream.move_to(x1, y1)
svg.stream.line_to(x2, y2)
angle = atan2(y2 - y1, x2 - x1)
node.vertices = [(x1, y1), (pi - angle, angle), (x2, y2)]
def polygon(svg, node, font_size):
"""Draw polygon tag."""
polyline(svg, node, font_size)
svg.stream.close()
def polyline(svg, node, font_size):
"""Draw polyline tag."""
points = normalize(node.get('points'))
if points:
x, y, points = point(svg, points, font_size)
svg.stream.move_to(x, y)
node.vertices = [(x, y)]
while points:
x_old, y_old = x, y
x, y, points = point(svg, points, font_size)
angle = atan2(x - x_old, y - y_old)
node.vertices.append((pi - angle, angle))
svg.stream.line_to(x, y)
node.vertices.append((x, y))