ladybird/Games/Solitaire/main.cpp

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/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "SolitaireWidget.h"
#include <LibGUI/AboutDialog.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
int main(int argc, char** argv)
{
GUI::Application app(argc, argv);
if (pledge("stdio rpath shared_buffer", nullptr) < 0) {
perror("pledge");
return 1;
}
auto window = GUI::Window::construct();
window->set_resizable(false);
window->set_rect(300, 100, SolitaireWidget::width, SolitaireWidget::height);
auto widget = SolitaireWidget::construct(window, [&](uint32_t score) {
window->set_title(String::format("Score: %u - Solitaire", score));
});
auto menubar = GUI::MenuBar::construct();
auto& app_menu = menubar->add_menu("Solitaire");
app_menu.add_action(GUI::Action::create("Restart game", [&](auto&) { widget->setup(); }));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app.quit(); }));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::Action::create("About", [&](auto&) {
GUI::AboutDialog::show("Solitaire", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-solitaire.png"), window);
}));
app.set_menubar(move(menubar));
window->set_main_widget(widget);
window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/app-solitaire.png"));
window->show();
widget->setup();
return app.exec();
}