2018-10-21 22:59:43 +03:00
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#include "Console.h"
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#include "VGA.h"
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2018-10-23 14:02:38 +03:00
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#include "IO.h"
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2018-10-28 00:42:20 +03:00
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#include "kprintf.h"
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#include <AK/String.h>
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2018-10-23 14:02:38 +03:00
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// Bytes output to 0xE9 end up on the Bochs console. It's very handy.
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#define CONSOLE_OUT_TO_E9
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2018-10-21 22:59:43 +03:00
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static Console* s_the;
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Console& Console::the()
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{
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return *s_the;
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}
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Console::Console()
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{
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s_the = this;
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}
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Console::~Console()
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{
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}
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2018-10-25 14:07:59 +03:00
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bool Console::hasDataAvailableForRead() const
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{
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return false;
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}
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2018-10-29 23:54:11 +03:00
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ssize_t Console::read(byte*, size_t)
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2018-10-21 22:59:43 +03:00
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{
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// FIXME: Implement reading from the console.
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// Maybe we could use a ring buffer for this device?
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return 0;
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}
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2018-10-28 00:42:20 +03:00
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inline bool isParameter(byte ch)
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{
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return ch >= 0x30 && ch <= 0x3f;
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}
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inline bool isIntermediate(byte ch)
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{
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return ch >= 0x20 && ch <= 0x2f;
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}
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inline bool isFinal(byte ch)
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{
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return ch >= 0x40 && ch <= 0x7e;
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}
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unsigned parseUInt(const String& str, bool& ok)
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{
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unsigned value = 0;
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for (size_t i = 0; i < str.length(); ++i) {
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if (str[i] < '0' || str[i] > '9') {
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ok = false;
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return 0;
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}
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value = value * 10;
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value += str[i] - '0';
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}
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ok = true;
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return value;
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}
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2018-10-28 01:51:27 +03:00
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enum class VGAColor : byte {
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Black = 0,
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Blue,
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Green,
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Cyan,
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Red,
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Magenta,
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Brown,
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LightGray,
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DarkGray,
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BrightBlue,
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BrightGreen,
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BrightCyan,
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BrightRed,
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BrightMagenta,
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Yellow,
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White,
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};
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enum class ANSIColor : byte {
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Black = 0,
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Red,
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Green,
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Brown,
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Blue,
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Magenta,
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Cyan,
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LightGray,
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DarkGray,
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BrightRed,
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BrightGreen,
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Yellow,
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BrightBlue,
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BrightMagenta,
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BrightCyan,
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White,
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};
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static inline VGAColor ansiColorToVGA(ANSIColor color)
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{
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switch (color) {
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case ANSIColor::Black: return VGAColor::Black;
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case ANSIColor::Red: return VGAColor::Red;
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case ANSIColor::Brown: return VGAColor::Brown;
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case ANSIColor::Blue: return VGAColor::Blue;
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case ANSIColor::Magenta: return VGAColor::Magenta;
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case ANSIColor::Green: return VGAColor::Green;
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case ANSIColor::Cyan: return VGAColor::Cyan;
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case ANSIColor::LightGray: return VGAColor::LightGray;
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case ANSIColor::DarkGray: return VGAColor::DarkGray;
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case ANSIColor::BrightRed: return VGAColor::BrightRed;
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case ANSIColor::BrightGreen: return VGAColor::BrightGreen;
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case ANSIColor::Yellow: return VGAColor::Yellow;
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case ANSIColor::BrightBlue: return VGAColor::BrightBlue;
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case ANSIColor::BrightMagenta: return VGAColor::BrightMagenta;
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case ANSIColor::BrightCyan: return VGAColor::BrightCyan;
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case ANSIColor::White: return VGAColor::White;
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}
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ASSERT_NOT_REACHED();
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return VGAColor::LightGray;
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}
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static inline byte ansiColorToVGA(byte color)
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{
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return (byte)ansiColorToVGA((ANSIColor)color);
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}
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void Console::escape$m(const Vector<unsigned>& params)
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{
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for (auto param : params) {
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switch (param) {
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case 0:
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// Reset
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m_currentAttribute = 0x07;
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break;
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case 1:
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// Bold
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m_currentAttribute |= 8;
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break;
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case 30:
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case 31:
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case 32:
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case 33:
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case 34:
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case 35:
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case 36:
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case 37:
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// Foreground color
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m_currentAttribute &= ~0x7;
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m_currentAttribute |= ansiColorToVGA(param - 30);
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break;
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case 40:
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case 41:
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case 42:
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case 43:
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case 44:
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case 45:
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case 46:
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case 47:
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// Background color
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m_currentAttribute &= ~0x70;
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m_currentAttribute |= ansiColorToVGA(param - 30) << 8;
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break;
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}
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}
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vga_set_attr(m_currentAttribute);
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}
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2018-10-28 02:44:53 +03:00
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void Console::escape$s(const Vector<unsigned>&)
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{
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m_savedCursorRow = m_cursorRow;
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m_savedCursorColumn = m_cursorColumn;
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}
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void Console::escape$u(const Vector<unsigned>&)
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{
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m_cursorRow = m_savedCursorRow;
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m_cursorColumn = m_savedCursorColumn;
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vga_set_cursor(m_cursorRow, m_cursorColumn);
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}
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2018-10-28 00:42:20 +03:00
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void Console::escape$H(const Vector<unsigned>& params)
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{
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unsigned row = 1;
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unsigned col = 1;
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if (params.size() >= 1)
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row = params[0];
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if (params.size() >= 2)
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col = params[1];
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m_cursorRow = row - 1;
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m_cursorColumn = col - 1;
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vga_set_cursor(row - 1, col - 1);
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}
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void Console::escape$J(const Vector<unsigned>& params)
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{
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int mode = 0;
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if (params.size() >= 1)
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mode = params[0];
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switch (mode) {
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case 0:
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// FIXME: Clear from cursor to end of screen.
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notImplemented();
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break;
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case 1:
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// FIXME: Clear from cursor to beginning of screen.
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notImplemented();
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break;
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case 2:
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vga_clear();
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break;
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case 3:
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// FIXME: <esc>[3J should also clear the scrollback buffer.
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vga_clear();
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break;
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}
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}
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void Console::executeEscapeSequence(byte final)
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{
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auto paramparts = String((const char*)m_parameters.data(), m_parameters.size()).split(';');
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Vector<unsigned> params;
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for (auto& parampart : paramparts) {
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bool ok;
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unsigned value = parseUInt(parampart, ok);
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if (!ok) {
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// FIXME: Should we do something else?
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return;
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}
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params.append(value);
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}
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switch (final) {
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case 'H': escape$H(params); break;
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case 'J': escape$J(params); break;
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2018-10-28 01:51:27 +03:00
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case 'm': escape$m(params); break;
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2018-10-28 02:44:53 +03:00
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case 's': escape$s(params); break;
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case 'u': escape$u(params); break;
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2018-10-28 00:42:20 +03:00
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default: break;
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}
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m_parameters.clear();
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m_intermediates.clear();
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}
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2018-10-21 23:11:46 +03:00
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void Console::putChar(char ch)
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{
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2018-10-23 14:02:38 +03:00
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#ifdef CONSOLE_OUT_TO_E9
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2018-10-28 00:42:20 +03:00
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//if (ch != 27)
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2018-10-23 14:02:38 +03:00
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IO::out8(0xe9, ch);
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#endif
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2018-10-28 00:42:20 +03:00
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auto scrollup = [&] {
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2018-10-23 16:47:03 +03:00
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if (m_cursorRow == (m_rows - 1)) {
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2018-10-22 12:15:16 +03:00
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vga_scroll_up();
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} else {
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++m_cursorRow;
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}
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2018-10-28 00:42:20 +03:00
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m_cursorColumn = 0;
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};
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switch (m_escState) {
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case ExpectBracket:
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if (ch == '[')
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m_escState = ExpectParameter;
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else
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m_escState = Normal;
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return;
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case ExpectParameter:
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if (isParameter(ch)) {
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m_parameters.append(ch);
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return;
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}
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m_escState = ExpectIntermediate;
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// fall through
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case ExpectIntermediate:
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if (isIntermediate(ch)) {
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m_intermediates.append(ch);
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return;
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}
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m_escState = ExpectFinal;
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// fall through
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case ExpectFinal:
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if (isFinal(ch)) {
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m_escState = Normal;
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executeEscapeSequence(ch);
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return;
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}
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m_escState = Normal;
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return;
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case Normal:
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break;
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}
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switch (ch) {
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case '\0':
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return;
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case '\033':
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m_escState = ExpectBracket;
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return;
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case '\n':
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scrollup();
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2018-10-22 12:15:16 +03:00
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vga_set_cursor(m_cursorRow, m_cursorColumn);
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return;
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}
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vga_putch_at(m_cursorRow, m_cursorColumn, ch);
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++m_cursorColumn;
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2018-10-28 00:42:20 +03:00
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if (m_cursorColumn >= m_columns)
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scrollup();
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2018-10-22 12:15:16 +03:00
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vga_set_cursor(m_cursorRow, m_cursorColumn);
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2018-10-21 23:11:46 +03:00
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}
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2018-10-21 22:59:43 +03:00
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ssize_t Console::write(const byte* data, size_t size)
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{
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if (!size)
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return 0;
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2018-10-21 23:11:46 +03:00
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for (size_t i = 0; i < size; ++i)
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putChar(data[i]);
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2018-10-21 22:59:43 +03:00
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return 0;
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}
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