ladybird/Kernel/Console.cpp

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#include "Console.h"
#include "VGA.h"
#include "IO.h"
#include "kprintf.h"
#include <AK/String.h>
// Bytes output to 0xE9 end up on the Bochs console. It's very handy.
#define CONSOLE_OUT_TO_E9
static Console* s_the;
Console& Console::the()
{
return *s_the;
}
Console::Console()
{
s_the = this;
}
Console::~Console()
{
}
bool Console::hasDataAvailableForRead() const
{
return false;
}
ssize_t Console::read(byte*, size_t)
{
// FIXME: Implement reading from the console.
// Maybe we could use a ring buffer for this device?
return 0;
}
inline bool isParameter(byte ch)
{
return ch >= 0x30 && ch <= 0x3f;
}
inline bool isIntermediate(byte ch)
{
return ch >= 0x20 && ch <= 0x2f;
}
inline bool isFinal(byte ch)
{
return ch >= 0x40 && ch <= 0x7e;
}
unsigned parseUInt(const String& str, bool& ok)
{
unsigned value = 0;
for (size_t i = 0; i < str.length(); ++i) {
if (str[i] < '0' || str[i] > '9') {
ok = false;
return 0;
}
value = value * 10;
value += str[i] - '0';
}
ok = true;
return value;
}
enum class VGAColor : byte {
Black = 0,
Blue,
Green,
Cyan,
Red,
Magenta,
Brown,
LightGray,
DarkGray,
BrightBlue,
BrightGreen,
BrightCyan,
BrightRed,
BrightMagenta,
Yellow,
White,
};
enum class ANSIColor : byte {
Black = 0,
Red,
Green,
Brown,
Blue,
Magenta,
Cyan,
LightGray,
DarkGray,
BrightRed,
BrightGreen,
Yellow,
BrightBlue,
BrightMagenta,
BrightCyan,
White,
};
static inline VGAColor ansiColorToVGA(ANSIColor color)
{
switch (color) {
case ANSIColor::Black: return VGAColor::Black;
case ANSIColor::Red: return VGAColor::Red;
case ANSIColor::Brown: return VGAColor::Brown;
case ANSIColor::Blue: return VGAColor::Blue;
case ANSIColor::Magenta: return VGAColor::Magenta;
case ANSIColor::Green: return VGAColor::Green;
case ANSIColor::Cyan: return VGAColor::Cyan;
case ANSIColor::LightGray: return VGAColor::LightGray;
case ANSIColor::DarkGray: return VGAColor::DarkGray;
case ANSIColor::BrightRed: return VGAColor::BrightRed;
case ANSIColor::BrightGreen: return VGAColor::BrightGreen;
case ANSIColor::Yellow: return VGAColor::Yellow;
case ANSIColor::BrightBlue: return VGAColor::BrightBlue;
case ANSIColor::BrightMagenta: return VGAColor::BrightMagenta;
case ANSIColor::BrightCyan: return VGAColor::BrightCyan;
case ANSIColor::White: return VGAColor::White;
}
ASSERT_NOT_REACHED();
return VGAColor::LightGray;
}
static inline byte ansiColorToVGA(byte color)
{
return (byte)ansiColorToVGA((ANSIColor)color);
}
void Console::escape$m(const Vector<unsigned>& params)
{
for (auto param : params) {
switch (param) {
case 0:
// Reset
m_currentAttribute = 0x07;
break;
case 1:
// Bold
m_currentAttribute |= 8;
break;
case 30:
case 31:
case 32:
case 33:
case 34:
case 35:
case 36:
case 37:
// Foreground color
m_currentAttribute &= ~0x7;
m_currentAttribute |= ansiColorToVGA(param - 30);
break;
case 40:
case 41:
case 42:
case 43:
case 44:
case 45:
case 46:
case 47:
// Background color
m_currentAttribute &= ~0x70;
m_currentAttribute |= ansiColorToVGA(param - 30) << 8;
break;
}
}
vga_set_attr(m_currentAttribute);
}
void Console::escape$s(const Vector<unsigned>&)
{
m_savedCursorRow = m_cursorRow;
m_savedCursorColumn = m_cursorColumn;
}
void Console::escape$u(const Vector<unsigned>&)
{
m_cursorRow = m_savedCursorRow;
m_cursorColumn = m_savedCursorColumn;
vga_set_cursor(m_cursorRow, m_cursorColumn);
}
void Console::escape$H(const Vector<unsigned>& params)
{
unsigned row = 1;
unsigned col = 1;
if (params.size() >= 1)
row = params[0];
if (params.size() >= 2)
col = params[1];
m_cursorRow = row - 1;
m_cursorColumn = col - 1;
vga_set_cursor(row - 1, col - 1);
}
void Console::escape$J(const Vector<unsigned>& params)
{
int mode = 0;
if (params.size() >= 1)
mode = params[0];
switch (mode) {
case 0:
// FIXME: Clear from cursor to end of screen.
notImplemented();
break;
case 1:
// FIXME: Clear from cursor to beginning of screen.
notImplemented();
break;
case 2:
vga_clear();
break;
case 3:
// FIXME: <esc>[3J should also clear the scrollback buffer.
vga_clear();
break;
}
}
void Console::executeEscapeSequence(byte final)
{
auto paramparts = String((const char*)m_parameters.data(), m_parameters.size()).split(';');
Vector<unsigned> params;
for (auto& parampart : paramparts) {
bool ok;
unsigned value = parseUInt(parampart, ok);
if (!ok) {
// FIXME: Should we do something else?
return;
}
params.append(value);
}
switch (final) {
case 'H': escape$H(params); break;
case 'J': escape$J(params); break;
case 'm': escape$m(params); break;
case 's': escape$s(params); break;
case 'u': escape$u(params); break;
default: break;
}
m_parameters.clear();
m_intermediates.clear();
}
void Console::putChar(char ch)
{
#ifdef CONSOLE_OUT_TO_E9
//if (ch != 27)
IO::out8(0xe9, ch);
#endif
auto scrollup = [&] {
if (m_cursorRow == (m_rows - 1)) {
vga_scroll_up();
} else {
++m_cursorRow;
}
m_cursorColumn = 0;
};
switch (m_escState) {
case ExpectBracket:
if (ch == '[')
m_escState = ExpectParameter;
else
m_escState = Normal;
return;
case ExpectParameter:
if (isParameter(ch)) {
m_parameters.append(ch);
return;
}
m_escState = ExpectIntermediate;
// fall through
case ExpectIntermediate:
if (isIntermediate(ch)) {
m_intermediates.append(ch);
return;
}
m_escState = ExpectFinal;
// fall through
case ExpectFinal:
if (isFinal(ch)) {
m_escState = Normal;
executeEscapeSequence(ch);
return;
}
m_escState = Normal;
return;
case Normal:
break;
}
switch (ch) {
case '\0':
return;
case '\033':
m_escState = ExpectBracket;
return;
case '\n':
scrollup();
vga_set_cursor(m_cursorRow, m_cursorColumn);
return;
}
vga_putch_at(m_cursorRow, m_cursorColumn, ch);
++m_cursorColumn;
if (m_cursorColumn >= m_columns)
scrollup();
vga_set_cursor(m_cursorRow, m_cursorColumn);
}
ssize_t Console::write(const byte* data, size_t size)
{
if (!size)
return 0;
for (size_t i = 0; i < size; ++i)
putChar(data[i]);
return 0;
}