ladybird/Services/WindowServer/Window.h

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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/InlineLinkedList.h>
#include <AK/String.h>
#include <AK/WeakPtr.h>
#include <LibCore/Object.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/DisjointRectSet.h>
2020-02-06 14:04:00 +03:00
#include <LibGfx/Rect.h>
#include <WindowServer/WindowFrame.h>
#include <WindowServer/WindowType.h>
namespace WindowServer {
class ClientConnection;
class Cursor;
class Menu;
class MenuItem;
class MouseEvent;
enum WMEventMask {
WindowRectChanges = 1 << 0,
WindowStateChanges = 1 << 1,
WindowIconChanges = 1 << 2,
WindowRemovals = 1 << 3,
};
enum class WindowTileType {
None = 0,
Left,
Right,
};
enum class PopupMenuItem {
Minimize = 0,
Maximize,
};
enum class WindowMenuDefaultAction {
None = 0,
BasedOnWindowState,
Close,
Minimize,
Unminimize,
Maximize,
Restore
};
class Window final : public Core::Object
, public InlineLinkedListNode<Window> {
C_OBJECT(Window)
public:
Window(ClientConnection&, WindowType, int window_id, bool modal, bool minimizable, bool frameless, bool resizable, bool fullscreen, bool accessory, Window* parent_window = nullptr);
Window(Core::Object&, WindowType);
virtual ~Window() override;
void popup_window_menu(const Gfx::IntPoint&, WindowMenuDefaultAction);
void window_menu_activate_default();
void request_close();
unsigned wm_event_mask() const { return m_wm_event_mask; }
void set_wm_event_mask(unsigned mask) { m_wm_event_mask = mask; }
bool is_minimized() const { return m_minimized; }
void set_minimized(bool);
bool is_minimizable() const { return m_minimizable; }
void set_minimizable(bool);
bool is_resizable() const { return m_resizable && !m_fullscreen; }
void set_resizable(bool);
bool is_maximized() const { return m_maximized; }
void set_maximized(bool);
bool is_fullscreen() const { return m_fullscreen; }
void set_fullscreen(bool);
WindowTileType tiled() const { return m_tiled; }
void set_tiled(WindowTileType);
bool is_occluded() const { return m_occluded; }
void set_occluded(bool);
bool is_movable() const
{
return m_type == WindowType::Normal;
}
WindowFrame& frame() { return m_frame; }
const WindowFrame& frame() const { return m_frame; }
Window* is_blocked_by_modal_window();
bool listens_to_wm_events() const { return m_listens_to_wm_events; }
ClientConnection* client() { return m_client; }
const ClientConnection* client() const { return m_client; }
WindowType type() const { return m_type; }
int window_id() const { return m_window_id; }
bool is_internal() const { return m_client_id == -1; }
i32 client_id() const { return m_client_id; }
String title() const { return m_title; }
void set_title(const String&);
float opacity() const { return m_opacity; }
void set_opacity(float);
int x() const { return m_rect.x(); }
int y() const { return m_rect.y(); }
int width() const { return m_rect.width(); }
int height() const { return m_rect.height(); }
bool is_active() const;
bool is_visible() const { return m_visible; }
void set_visible(bool);
bool is_modal() const { return m_modal && m_parent_window; }
Gfx::IntRect rect() const { return m_rect; }
void set_rect(const Gfx::IntRect&);
void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
void set_rect_without_repaint(const Gfx::IntRect&);
void set_taskbar_rect(const Gfx::IntRect& rect) { m_taskbar_rect = rect; }
const Gfx::IntRect& taskbar_rect() const { return m_taskbar_rect; }
void move_to(const Gfx::IntPoint& position) { set_rect({ position, size() }); }
void move_to(int x, int y) { move_to({ x, y }); }
void move_by(const Gfx::IntPoint& delta) { set_position_without_repaint(position().translated(delta)); }
Gfx::IntPoint position() const { return m_rect.location(); }
void set_position(const Gfx::IntPoint& position) { set_rect({ position.x(), position.y(), width(), height() }); }
void set_position_without_repaint(const Gfx::IntPoint& position) { set_rect_without_repaint({ position.x(), position.y(), width(), height() }); }
Gfx::IntSize size() const { return m_rect.size(); }
void invalidate();
void invalidate(const Gfx::IntRect&);
virtual void event(Core::Event&) override;
// Only used by WindowType::MenuApplet. Perhaps it could be a Window subclass? I don't know.
void set_rect_in_menubar(const Gfx::IntRect& rect) { m_rect_in_menubar = rect; }
const Gfx::IntRect& rect_in_menubar() const { return m_rect_in_menubar; }
const Gfx::Bitmap* backing_store() const { return m_backing_store.ptr(); }
Gfx::Bitmap* backing_store() { return m_backing_store.ptr(); }
void set_backing_store(RefPtr<Gfx::Bitmap>&& backing_store)
{
m_last_backing_store = move(m_backing_store);
m_backing_store = move(backing_store);
}
void swap_backing_stores()
{
swap(m_backing_store, m_last_backing_store);
}
Gfx::Bitmap* last_backing_store() { return m_last_backing_store.ptr(); }
void set_global_cursor_tracking_enabled(bool);
void set_automatic_cursor_tracking_enabled(bool enabled) { m_automatic_cursor_tracking_enabled = enabled; }
bool global_cursor_tracking() const { return m_global_cursor_tracking_enabled || m_automatic_cursor_tracking_enabled; }
bool has_alpha_channel() const { return m_has_alpha_channel; }
void set_has_alpha_channel(bool value) { m_has_alpha_channel = value; }
Gfx::IntSize size_increment() const { return m_size_increment; }
void set_size_increment(const Gfx::IntSize& increment) { m_size_increment = increment; }
Gfx::IntSize base_size() const { return m_base_size; }
void set_base_size(const Gfx::IntSize& size) { m_base_size = size; }
const Gfx::Bitmap& icon() const { return *m_icon; }
void set_icon(NonnullRefPtr<Gfx::Bitmap>&& icon) { m_icon = move(icon); }
void set_default_icon();
const Cursor* override_cursor() const { return m_override_cursor.ptr(); }
void set_override_cursor(RefPtr<Cursor>&& cursor) { m_override_cursor = move(cursor); }
void request_update(const Gfx::IntRect&, bool ignore_occlusion = false);
Gfx::DisjointRectSet take_pending_paint_rects() { return move(m_pending_paint_rects); }
bool in_minimize_animation() const { return m_minimize_animation_step != -1; }
int minimize_animation_index() const { return m_minimize_animation_step; }
void step_minimize_animation() { m_minimize_animation_step += 1; }
void start_minimize_animation() { m_minimize_animation_step = 0; }
void end_minimize_animation() { m_minimize_animation_step = -1; }
Gfx::IntRect tiled_rect(WindowTileType) const;
void recalculate_rect();
// For InlineLinkedList.
// FIXME: Maybe make a ListHashSet and then WindowManager can just use that.
Window* m_next { nullptr };
Window* m_prev { nullptr };
void detach_client(Badge<ClientConnection>);
Window* parent_window() { return m_parent_window; }
const Window* parent_window() const { return m_parent_window; }
void set_parent_window(Window&);
Vector<WeakPtr<Window>>& child_windows() { return m_child_windows; }
const Vector<WeakPtr<Window>>& child_windows() const { return m_child_windows; }
Vector<WeakPtr<Window>>& accessory_windows() { return m_accessory_windows; }
const Vector<WeakPtr<Window>>& accessory_windows() const { return m_accessory_windows; }
void set_accessory(bool accessory) { m_accessory = accessory; }
bool is_accessory() const;
bool is_accessory_of(Window&) const;
void set_frameless(bool frameless) { m_frameless = frameless; }
bool is_frameless() const { return m_frameless; }
int progress() const { return m_progress; }
void set_progress(int);
private:
void handle_mouse_event(const MouseEvent&);
void update_menu_item_text(PopupMenuItem item);
void update_menu_item_enabled(PopupMenuItem item);
void add_child_window(Window&);
void add_accessory_window(Window&);
void ensure_window_menu();
ClientConnection* m_client { nullptr };
WeakPtr<Window> m_parent_window;
Vector<WeakPtr<Window>> m_child_windows;
Vector<WeakPtr<Window>> m_accessory_windows;
String m_title;
Gfx::IntRect m_rect;
Gfx::IntRect m_saved_nonfullscreen_rect;
Gfx::IntRect m_taskbar_rect;
WindowType m_type { WindowType::Normal };
bool m_global_cursor_tracking_enabled { false };
bool m_automatic_cursor_tracking_enabled { false };
bool m_visible { true };
bool m_has_alpha_channel { false };
bool m_modal { false };
bool m_minimizable { false };
bool m_frameless { false };
bool m_resizable { false };
bool m_listens_to_wm_events { false };
bool m_minimized { false };
bool m_maximized { false };
bool m_fullscreen { false };
bool m_accessory { false };
WindowTileType m_tiled { WindowTileType::None };
Gfx::IntRect m_untiled_rect;
bool m_occluded { false };
RefPtr<Gfx::Bitmap> m_backing_store;
RefPtr<Gfx::Bitmap> m_last_backing_store;
int m_window_id { -1 };
i32 m_client_id { -1 };
float m_opacity { 1 };
Gfx::IntSize m_size_increment;
Gfx::IntSize m_base_size;
NonnullRefPtr<Gfx::Bitmap> m_icon;
RefPtr<Cursor> m_override_cursor;
WindowFrame m_frame;
unsigned m_wm_event_mask { 0 };
Gfx::DisjointRectSet m_pending_paint_rects;
Gfx::IntRect m_unmaximized_rect;
Gfx::IntRect m_rect_in_menubar;
RefPtr<Menu> m_window_menu;
MenuItem* m_window_menu_minimize_item { nullptr };
MenuItem* m_window_menu_maximize_item { nullptr };
MenuItem* m_window_menu_close_item { nullptr };
int m_minimize_animation_step { -1 };
int m_progress { -1 };
};
}