ladybird/Libraries/LibGUI/GAction.h

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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Badge.h>
#include <AK/Function.h>
#include <AK/HashTable.h>
#include <AK/NonnullRefPtr.h>
#include <AK/RefCounted.h>
#include <AK/String.h>
#include <AK/WeakPtr.h>
#include <AK/Weakable.h>
#include <LibDraw/GraphicsBitmap.h>
#include <LibGUI/GShortcut.h>
#include <LibGUI/GWindow.h>
class GAction;
class GActionGroup;
class GButton;
class GMenuItem;
class GWidget;
namespace GCommonActions {
NonnullRefPtr<GAction> make_open_action(Function<void(GAction&)>, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_undo_action(Function<void(GAction&)>, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_redo_action(Function<void(GAction&)>, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_cut_action(Function<void(GAction&)>, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_copy_action(Function<void(GAction&)>, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_paste_action(Function<void(GAction&)>, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_delete_action(Function<void(GAction&)>, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_move_to_front_action(Function<void(GAction&)>, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_move_to_back_action(Function<void(GAction&)>, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_fullscreen_action(Function<void(GAction&)>, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_quit_action(Function<void(GAction&)>);
NonnullRefPtr<GAction> make_go_back_action(Function<void(GAction&)>, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_go_forward_action(Function<void(GAction&)>, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_go_home_action(Function<void(GAction&)> callback, GWidget* widget = nullptr);
NonnullRefPtr<GAction> make_reload_action(Function<void(GAction&)>, GWidget* widget = nullptr);
};
class GAction : public RefCounted<GAction>
, public Weakable<GAction> {
public:
enum class ShortcutScope {
None,
ApplicationGlobal,
WidgetLocal,
};
static NonnullRefPtr<GAction> create(const StringView& text, Function<void(GAction&)> callback, GWidget* widget = nullptr)
{
return adopt(*new GAction(text, move(callback), widget));
}
static NonnullRefPtr<GAction> create(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, GWidget* widget = nullptr)
{
return adopt(*new GAction(text, move(icon), move(callback), widget));
}
static NonnullRefPtr<GAction> create(const StringView& text, const GShortcut& shortcut, Function<void(GAction&)> callback, GWidget* widget = nullptr)
{
return adopt(*new GAction(text, shortcut, move(callback), widget));
}
static NonnullRefPtr<GAction> create(const StringView& text, const GShortcut& shortcut, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> callback, GWidget* widget = nullptr)
{
return adopt(*new GAction(text, shortcut, move(icon), move(callback), widget));
}
~GAction();
GWidget* widget() { return m_widget.ptr(); }
const GWidget* widget() const { return m_widget.ptr(); }
String text() const { return m_text; }
GShortcut shortcut() const { return m_shortcut; }
const GraphicsBitmap* icon() const { return m_icon.ptr(); }
void set_icon(const GraphicsBitmap* icon) { m_icon = icon; }
const CObject* activator() const { return m_activator.ptr(); }
CObject* activator() { return m_activator.ptr(); }
Function<void(GAction&)> on_activation;
void activate(CObject* activator = nullptr);
bool is_enabled() const { return m_enabled; }
void set_enabled(bool);
bool is_checkable() const { return m_checkable; }
void set_checkable(bool checkable) { m_checkable = checkable; }
bool is_checked() const
{
ASSERT(is_checkable());
return m_checked;
}
void set_checked(bool);
void register_button(Badge<GButton>, GButton&);
void unregister_button(Badge<GButton>, GButton&);
void register_menu_item(Badge<GMenuItem>, GMenuItem&);
void unregister_menu_item(Badge<GMenuItem>, GMenuItem&);
const GActionGroup* group() const { return m_action_group.ptr(); }
void set_group(Badge<GActionGroup>, GActionGroup*);
private:
GAction(const StringView& text, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
GAction(const StringView& text, const GShortcut&, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
GAction(const StringView& text, const GShortcut&, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
GAction(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> = nullptr, GWidget* = nullptr);
template<typename Callback>
void for_each_toolbar_button(Callback);
template<typename Callback>
void for_each_menu_item(Callback);
String m_text;
RefPtr<GraphicsBitmap> m_icon;
GShortcut m_shortcut;
bool m_enabled { true };
bool m_checkable { false };
bool m_checked { false };
ShortcutScope m_scope { ShortcutScope::None };
HashTable<GButton*> m_buttons;
HashTable<GMenuItem*> m_menu_items;
WeakPtr<GWidget> m_widget;
WeakPtr<GActionGroup> m_action_group;
WeakPtr<CObject> m_activator;
};