2018-10-10 17:49:36 +03:00
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#include "Painter.h"
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#include "FrameBufferSDL.h"
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#include "Widget.h"
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#include <AK/Assertions.h>
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#include <SDL.h>
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Painter::Painter(Widget& widget)
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: m_widget(widget)
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{
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}
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Painter::~Painter()
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{
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int rc = SDL_UpdateWindowSurface(FrameBufferSDL::the().window());
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ASSERT(rc == 0);
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}
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2018-10-10 21:06:58 +03:00
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static dword* scanline(int y)
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2018-10-10 17:49:36 +03:00
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{
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2018-10-10 21:06:58 +03:00
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auto& surface = *FrameBufferSDL::the().surface();
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return (dword*)(((byte*)surface.pixels) + (y * surface.pitch));
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}
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2018-10-10 17:49:36 +03:00
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2018-10-10 21:06:58 +03:00
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void Painter::fillRect(const Rect& rect, Color color)
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{
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Rect r = rect;
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r.moveBy(m_widget.x(), m_widget.y());
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2018-10-10 17:49:36 +03:00
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2018-10-10 21:06:58 +03:00
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for (int y = r.top(); y < r.bottom(); ++y) {
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dword* bits = scanline(y);
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for (int x = r.left(); x < r.right(); ++x) {
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bits[x] = color.value();
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}
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}
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2018-10-10 17:49:36 +03:00
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}
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2018-10-10 21:06:58 +03:00
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const char* peanut8x7[] {
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" #### "
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" # # "
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" #### ",
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};
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void Painter::drawText(const Point& point, const String& text, const Color& color)
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{
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Point p = point;
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p.moveBy(m_widget.x(), m_widget.y());
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byte fontWidth = 8;
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byte fontHeight = 7;
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auto* font = peanut8x7;
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for (int row = 0; row < fontHeight; ++row) {
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int y = p.y() + row;
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dword* bits = scanline(y);
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for (unsigned i = 0; i < text.length(); ++i) {
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const char* fontCharacter = font[text[i] - 'A'];
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int x = p.x() + i * fontWidth;
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for (unsigned j = 0; j < fontWidth; ++j) {
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char fc = fontCharacter[row * fontWidth + j];
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if (fc == '#')
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bits[x + j] = color.value();
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}
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}
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}
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}
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