ladybird/Libraries/LibHTML/Layout/LayoutBox.cpp

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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibGUI/Painter.h>
#include <LibHTML/DOM/Document.h>
#include <LibHTML/DOM/HTMLBodyElement.h>
#include <LibHTML/Frame.h>
#include <LibHTML/Layout/LayoutBlock.h>
#include <LibHTML/Layout/LayoutBox.h>
//#define DRAW_BOXES_AROUND_LAYOUT_NODES
//#define DRAW_BOXES_AROUND_HOVERED_NODES
namespace Web {
void LayoutBox::paint_border(RenderingContext& context, Edge edge, const Gfx::FloatRect& rect, CSS::PropertyID style_property_id, CSS::PropertyID color_property_id, CSS::PropertyID width_property_id)
{
auto border_width = style().property(width_property_id);
if (!border_width.has_value())
return;
auto border_style = style().property(style_property_id);
float width = border_width.value()->to_length().to_px();
int int_width = max((int)width, 1);
Color color;
auto border_color = style().property(color_property_id);
if (border_color.has_value()) {
color = border_color.value()->to_color(document());
} else {
// FIXME: This is basically CSS "currentColor" which should be handled elsewhere
// in a much more reusable way.
auto current_color = style().property(CSS::PropertyID::Color);
if (current_color.has_value())
color = current_color.value()->to_color(document());
else
color = Color::Black;
}
auto first_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) {
switch (edge) {
case Edge::Top:
return rect.top_left();
case Edge::Right:
return rect.top_right();
case Edge::Bottom:
return rect.bottom_left();
case Edge::Left:
default:
return rect.top_left();
}
};
auto second_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) {
switch (edge) {
case Edge::Top:
return rect.top_right();
case Edge::Right:
return rect.bottom_right();
case Edge::Bottom:
return rect.bottom_right();
case Edge::Left:
default:
return rect.bottom_left();
}
};
auto p1 = first_point_for_edge(edge, rect);
auto p2 = second_point_for_edge(edge, rect);
if (border_style.has_value() && border_style.value()->to_string() == "inset") {
auto top_left_color = Color::from_rgb(0x5a5a5a);
auto bottom_right_color = Color::from_rgb(0x888888);
color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
} else if (border_style.has_value() && border_style.value()->to_string() == "outset") {
auto top_left_color = Color::from_rgb(0x888888);
auto bottom_right_color = Color::from_rgb(0x5a5a5a);
color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
}
bool dotted = border_style.has_value() && border_style.value()->to_string() == "dotted";
auto draw_line = [&](auto& p1, auto& p2) {
context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, dotted);
};
auto width_for = [&](CSS::PropertyID property_id) -> float {
auto width = style().property(property_id);
if (!width.has_value())
return 0;
return width.value()->to_length().to_px();
};
float p1_step = 0;
float p2_step = 0;
switch (edge) {
case Edge::Top:
p1_step = width_for(CSS::PropertyID::BorderLeftWidth) / (float)int_width;
p2_step = width_for(CSS::PropertyID::BorderRightWidth) / (float)int_width;
for (int i = 0; i < int_width; ++i) {
draw_line(p1, p2);
p1.move_by(p1_step, 1);
p2.move_by(-p2_step, 1);
}
break;
case Edge::Right:
p1_step = width_for(CSS::PropertyID::BorderTopWidth) / (float)int_width;
p2_step = width_for(CSS::PropertyID::BorderBottomWidth) / (float)int_width;
for (int i = int_width - 1; i >= 0; --i) {
draw_line(p1, p2);
p1.move_by(-1, p1_step);
p2.move_by(-1, -p2_step);
}
break;
case Edge::Bottom:
p1_step = width_for(CSS::PropertyID::BorderLeftWidth) / (float)int_width;
p2_step = width_for(CSS::PropertyID::BorderRightWidth) / (float)int_width;
for (int i = int_width - 1; i >= 0; --i) {
draw_line(p1, p2);
p1.move_by(p1_step, -1);
p2.move_by(-p2_step, -1);
}
break;
case Edge::Left:
p1_step = width_for(CSS::PropertyID::BorderTopWidth) / (float)int_width;
p2_step = width_for(CSS::PropertyID::BorderBottomWidth) / (float)int_width;
for (int i = 0; i < int_width; ++i) {
draw_line(p1, p2);
p1.move_by(1, p1_step);
p2.move_by(1, -p2_step);
}
break;
}
}
void LayoutBox::render(RenderingContext& context)
{
if (!is_visible())
return;
#ifdef DRAW_BOXES_AROUND_LAYOUT_NODES
context.painter().draw_rect(m_rect, Color::Blue);
#endif
#ifdef DRAW_BOXES_AROUND_HOVERED_NODES
if (!is_anonymous() && node() == document().hovered_node())
context.painter().draw_rect(m_rect, Color::Red);
#endif
if (node() && document().inspected_node() == node())
context.painter().draw_rect(enclosing_int_rect(m_rect), Color::Magenta);
Gfx::FloatRect padded_rect;
padded_rect.set_x(x() - box_model().padding().left.to_px());
padded_rect.set_width(width() + box_model().padding().left.to_px() + box_model().padding().right.to_px());
padded_rect.set_y(y() - box_model().padding().top.to_px());
padded_rect.set_height(height() + box_model().padding().top.to_px() + box_model().padding().bottom.to_px());
if (!is_body()) {
auto bgcolor = style().property(CSS::PropertyID::BackgroundColor);
if (bgcolor.has_value() && bgcolor.value()->is_color()) {
context.painter().fill_rect(enclosing_int_rect(padded_rect), bgcolor.value()->to_color(document()));
}
auto bgimage = style().property(CSS::PropertyID::BackgroundImage);
if (bgimage.has_value() && bgimage.value()->is_image()) {
auto& image_value = static_cast<const ImageStyleValue&>(*bgimage.value());
if (image_value.bitmap()) {
context.painter().draw_tiled_bitmap(enclosing_int_rect(padded_rect), *image_value.bitmap());
}
}
}
Gfx::FloatRect bordered_rect;
bordered_rect.set_x(padded_rect.x() - box_model().border().left.to_px());
bordered_rect.set_width(padded_rect.width() + box_model().border().left.to_px() + box_model().border().right.to_px());
bordered_rect.set_y(padded_rect.y() - box_model().border().top.to_px());
bordered_rect.set_height(padded_rect.height() + box_model().border().top.to_px() + box_model().border().bottom.to_px());
paint_border(context, Edge::Left, bordered_rect, CSS::PropertyID::BorderLeftStyle, CSS::PropertyID::BorderLeftColor, CSS::PropertyID::BorderLeftWidth);
paint_border(context, Edge::Right, bordered_rect, CSS::PropertyID::BorderRightStyle, CSS::PropertyID::BorderRightColor, CSS::PropertyID::BorderRightWidth);
paint_border(context, Edge::Top, bordered_rect, CSS::PropertyID::BorderTopStyle, CSS::PropertyID::BorderTopColor, CSS::PropertyID::BorderTopWidth);
paint_border(context, Edge::Bottom, bordered_rect, CSS::PropertyID::BorderBottomStyle, CSS::PropertyID::BorderBottomColor, CSS::PropertyID::BorderBottomWidth);
LayoutNodeWithStyleAndBoxModelMetrics::render(context);
}
HitTestResult LayoutBox::hit_test(const Gfx::Point& position) const
{
// FIXME: It would be nice if we could confidently skip over hit testing
// parts of the layout tree, but currently we can't just check
// m_rect.contains() since inline text rects can't be trusted..
HitTestResult result { m_rect.contains(position.x(), position.y()) ? this : nullptr };
for_each_child([&](auto& child) {
auto child_result = child.hit_test(position);
if (child_result.layout_node)
result = child_result;
});
return result;
}
void LayoutBox::set_needs_display()
{
auto* frame = document().frame();
ASSERT(frame);
if (!is_inline()) {
const_cast<Frame*>(frame)->set_needs_display(enclosing_int_rect(rect()));
return;
}
LayoutNode::set_needs_display();
}
bool LayoutBox::is_body() const
{
return node() && node() == document().body();
}
}