ladybird/Userland/Libraries/LibWeb/WebAudio/BaseAudioContext.h

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/*
* Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Bindings/BaseAudioContextPrototype.h>
#include <LibWeb/DOM/EventTarget.h>
#include <LibWeb/WebIDL/Types.h>
namespace Web::WebAudio {
// https://webaudio.github.io/web-audio-api/#BaseAudioContext
class BaseAudioContext : public DOM::EventTarget {
WEB_PLATFORM_OBJECT(BaseAudioContext, DOM::EventTarget);
public:
virtual ~BaseAudioContext() override;
// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createbuffer-numberofchannels
// > An implementation MUST support at least 32 channels.
// Other browsers appear to only allow 32 channels - so let's limit ourselves to that too.
static constexpr WebIDL::UnsignedLong MAX_NUMBER_OF_CHANNELS { 32 };
// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createbuffer-samplerate
// > An implementation MUST support sample rates in at least the range 8000 to 96000.
// This doesn't seem consistent between browsers. We use what firefox accepts from testing BaseAudioContext.createAudioBuffer.
static constexpr float MIN_SAMPLE_RATE { 8000 };
static constexpr float MAX_SAMPLE_RATE { 192000 };
float sample_rate() const { return m_sample_rate; }
double current_time() const { return m_current_time; }
Bindings::AudioContextState state() const { return m_control_thread_state; }
void set_onstatechange(WebIDL::CallbackType*);
WebIDL::CallbackType* onstatechange();
void set_sample_rate(float sample_rate) { m_sample_rate = sample_rate; }
void set_control_state(Bindings::AudioContextState state) { m_control_thread_state = state; }
void set_rendering_state(Bindings::AudioContextState state) { m_rendering_thread_state = state; }
static WebIDL::ExceptionOr<void> verify_audio_options_inside_nominal_range(JS::Realm&, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate);
WebIDL::ExceptionOr<JS::NonnullGCPtr<OscillatorNode>> create_oscillator();
protected:
explicit BaseAudioContext(JS::Realm&);
virtual void initialize(JS::Realm&) override;
private:
float m_sample_rate { 0 };
double m_current_time { 0 };
Bindings::AudioContextState m_control_thread_state = Bindings::AudioContextState::Suspended;
Bindings::AudioContextState m_rendering_thread_state = Bindings::AudioContextState::Suspended;
};
}