ladybird/Libraries/LibWeb/Layout/Node.h

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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/NonnullRefPtr.h>
#include <AK/TypeCasts.h>
#include <AK/Vector.h>
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#include <LibGfx/Rect.h>
#include <LibWeb/CSS/StyleProperties.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Layout/BoxModelMetrics.h>
#include <LibWeb/Layout/LayoutPosition.h>
#include <LibWeb/Layout/LayoutStyle.h>
#include <LibWeb/Painting/PaintContext.h>
#include <LibWeb/TreeNode.h>
namespace Web::Layout {
enum class LayoutMode {
Default,
AllPossibleLineBreaks,
OnlyRequiredLineBreaks,
};
enum class PaintPhase {
Background,
Border,
Foreground,
FocusOutline,
Overlay,
};
struct HitTestResult {
RefPtr<Node> layout_node;
int index_in_node { 0 };
enum InternalPosition {
None,
Before,
Inside,
After,
};
InternalPosition internal_position { None };
};
enum class HitTestType {
Exact, // Exact matches only
TextCursor, // Clicking past the right/bottom edge of text will still hit the text
};
class Node : public TreeNode<Node> {
public:
virtual ~Node();
virtual HitTestResult hit_test(const Gfx::IntPoint&, HitTestType) const;
bool is_anonymous() const { return !m_dom_node; }
const DOM::Node* dom_node() const { return m_dom_node; }
DOM::Node* dom_node() { return m_dom_node; }
DOM::Document& document() { return m_document; }
const DOM::Document& document() const { return m_document; }
const Frame& frame() const;
Frame& frame();
const InitialContainingBlockBox& root() const;
InitialContainingBlockBox& root();
virtual const char* class_name() const = 0;
virtual bool is_root() const { return false; }
virtual bool is_text() const { return false; }
virtual bool is_block() const { return false; }
virtual bool is_replaced() const { return false; }
virtual bool is_widget() const { return false; }
virtual bool is_frame() const { return false; }
virtual bool is_image() const { return false; }
virtual bool is_canvas() const { return false; }
virtual bool is_box() const { return false; }
virtual bool is_table() const { return false; }
virtual bool is_table_row() const { return false; }
virtual bool is_table_cell() const { return false; }
virtual bool is_table_row_group() const { return false; }
virtual bool is_break() const { return false; }
virtual bool is_check_box() const { return false; }
virtual bool is_button() const { return false; }
virtual bool is_list_item() const { return false; }
virtual bool is_inline_node() const { return false; }
bool has_style() const { return m_has_style; }
virtual bool can_have_children() const { return true; }
bool is_inline() const { return m_inline; }
void set_inline(bool b) { m_inline = b; }
bool is_inline_block() const { return is_inline() && is_block(); }
virtual bool wants_mouse_events() const { return false; }
virtual void handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers);
virtual void handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers);
virtual void handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint&, unsigned buttons, unsigned modifiers);
virtual void before_children_paint(PaintContext&, PaintPhase) {};
virtual void paint(PaintContext&, PaintPhase);
virtual void after_children_paint(PaintContext&, PaintPhase) {};
bool is_floating() const;
bool is_absolutely_positioned() const;
bool is_fixed_position() const;
const BlockBox* containing_block() const;
bool can_contain_boxes_with_position_absolute() const;
const CSS::StyleProperties& specified_style() const;
const ImmutableLayoutStyle& style() const;
NodeWithStyle* parent();
const NodeWithStyle* parent() const;
void inserted_into(Node&) { }
void removed_from(Node&) { }
void children_changed() { }
virtual void split_into_lines(BlockBox& container, LayoutMode);
bool is_visible() const { return m_visible; }
void set_visible(bool visible) { m_visible = visible; }
virtual void set_needs_display();
bool children_are_inline() const { return m_children_are_inline; }
void set_children_are_inline(bool value) { m_children_are_inline = value; }
Gfx::FloatPoint box_type_agnostic_position() const;
float font_size() const;
enum class SelectionState {
None, // No selection
Start, // Selection starts in this Node
End, // Selection ends in this Node
StartAndEnd, // Selection starts and ends in this Node
Full, // Selection starts before and ends after this Node
};
SelectionState selection_state() const { return m_selection_state; }
void set_selection_state(SelectionState state) { m_selection_state = state; }
protected:
Node(DOM::Document&, DOM::Node*);
private:
friend class NodeWithStyle;
NonnullRefPtr<DOM::Document> m_document;
RefPtr<DOM::Node> m_dom_node;
bool m_inline { false };
bool m_has_style { false };
bool m_visible { true };
bool m_children_are_inline { false };
SelectionState m_selection_state { SelectionState::None };
};
class NodeWithStyle : public Node {
public:
virtual ~NodeWithStyle() override { }
const CSS::StyleProperties& specified_style() const { return m_specified_style; }
void set_specified_style(const CSS::StyleProperties& style) { m_specified_style = style; }
const ImmutableLayoutStyle& style() const { return static_cast<const ImmutableLayoutStyle&>(m_style); }
void apply_style(const CSS::StyleProperties&);
protected:
NodeWithStyle(DOM::Document&, DOM::Node*, NonnullRefPtr<CSS::StyleProperties>);
private:
LayoutStyle m_style;
NonnullRefPtr<CSS::StyleProperties> m_specified_style;
CSS::Position m_position;
};
class NodeWithStyleAndBoxModelMetrics : public NodeWithStyle {
public:
BoxModelMetrics& box_model() { return m_box_model; }
const BoxModelMetrics& box_model() const { return m_box_model; }
protected:
NodeWithStyleAndBoxModelMetrics(DOM::Document& document, DOM::Node* node, NonnullRefPtr<CSS::StyleProperties> style)
: NodeWithStyle(document, node, move(style))
{
}
private:
BoxModelMetrics m_box_model;
};
inline const CSS::StyleProperties& Node::specified_style() const
{
if (m_has_style)
return static_cast<const NodeWithStyle*>(this)->specified_style();
return parent()->specified_style();
}
inline const ImmutableLayoutStyle& Node::style() const
{
if (m_has_style)
return static_cast<const NodeWithStyle*>(this)->style();
return parent()->style();
}
inline const NodeWithStyle* Node::parent() const
{
return static_cast<const NodeWithStyle*>(TreeNode<Node>::parent());
}
inline NodeWithStyle* Node::parent()
{
return static_cast<NodeWithStyle*>(TreeNode<Node>::parent());
}
}
AK_BEGIN_TYPE_TRAITS(Web::Layout::NodeWithStyle)
static bool is_type(const Web::Layout::Node& node) { return node.has_style(); }
AK_END_TYPE_TRAITS()